28
Sep

Sketch of the lizard man Drago

   Posted by: drago   in Uncategorized

Drago the Dragon Disciple
Player characters should only enter Drago’s blog if they are absolutely positively sure they can keep their character’s knowledge separate from what their puppet master learns here.

However only Sir Indranil the Mark
is forbidden.

Here the thoughts and actions of a lizard exploring the world outside his tribe are made clear. Beware!

Those who enter this blog may be eaten by gnolls or lizardfolk or worse. This is the only complete sharing of a character in this game: Against the Scarlet Sign.


  • Race: Lizardfolk
  • Height: 6′ 6″
  • Alignment: chaotic good
  • Patron Deity: All Good Dragons
  • Natural Armor: +5 green, +1 copper
  • Natural Weapons: teeth, claws
  • Feats: multi-attack, improved initiative, toughness
  • Languages: Draconic, Common, Keolandish
  • Multi-Class: green lizard 3, draconic sorcerer 3, dragon disciple 0
  • Class Skills: acrobatics, arcane knowledge, bluff, escape artist, intimidate, perception, spellcraft, swim, use magic item
  • Caster Level: 3
  • Summer, 590 Common Era Drago Contemplates Lizards
  • Fireseek 17, 591 Common Era Language Tutoring
  • Afternoon, Fireseek 21, 591 Drago’s First Spell
  • Afternoon, Fireseek 21, 591Draconic Revelations
  • Evening, Fireseek 21, 591 Drago Joins the Humans
  • Evening, Fireseek 21, 591 Drago, Sir Ragnbjorn and Chief Rahk Meet During the Feast at Cypress Hill
  • Afternoon, Fireseek 23, 591 Drago Arrives in Westkeep for his First Visit
  • Afternoon, Fireseek 23, 591 At the Gate to the Westkeep Palace
  • Late Afternoon, Fireseek 23, 591 Drago Reveals His Secret
  • Late Afternoon, Fireseek 23, 591 Drago and Indranil’s First Argument
  • Evening, Fireseek 23, 591 How the Sorcerer’s Apprentice Became the Dragon’s Master
  • Afternoon, Fireseek 24, 591 Drago’s First Magic Lesson
  • Evening, Fireseek 24, 591 The Aborted Knighting of Lady Rain and Sir Aramek
  • Night, Fireseek 24-25, 591 The Dungeons of Westkeep
  • Fireseek 26, 591 A Practice Bout Between Drago and Sir Aramek
  • Morning, Readying 15, 591 Moving Into the Wight House of Thracia
  • Morning, Readying 18, 591 Drago Banished by the Half Breed Indranil
  • Readying 18, 591 Drago Seeks the Malarat of Thracia
  • Readying 18, 591 Drago Meets with Shaman G’ruk
  • Afternoon, Readying 18, 591 Drago the Double Agent
  • Morning, Readying 19, 591 Hunting for Deathwalkers
  • Evening, Readying 19, 591 Feasting on Deathwalkers
  • Pre-dawn, Readying 20, 591 The Thing That Should Not Be
  • Morning, Readying 20, 591 Drago’s First Visit to Huvat Vex
  • Morning, Readying 20, 591 Meet King Stronghoen of Huvat Vex
  • Morning Dinner, Readying 20, 591 Drago’s Private Interview with King Stronghoen
  • Afternoon, Readying 20, 591 Drago Escapes from Huvat Vex with ….
  • Twilight, Readying 20, 591 Drago and Ulmar Save Indranil
  • Twilight, Readying 20, 591 Drago in the Deathwalker Cavern with Newt

  • Twilight, Readying 20, 591 Drago Rejoins the Fellowship (current)
  • Drago has always been an odd duck, rarely seeing life in the same way as his friends. Where others want to stay home to mate in the summer, he would prefer to wander the swamps by himself to watch and learn from everything.

    Drago first met the Keolander humans and half-elves when he was a faceless frog swimming in the Javan River, when he and the other members of Chief Rahk’s faction of the Malarat tribe saved the friends of Sir Ragnbjorn from our mutual enemy, the Deathwalker Amedi. Sir Ragnbjorn and Chief Rahk are sworn friends after all.

    Unfortunately he was of little use in the battle to take the mound, but he was one lucky lizard. Guardsman Newt saved him, at great risk to herself,  by pulling him out of harm’s way when he was paralyzed and attacked by the wight named Relikez. It was a very strange experience. Something stirred to life deep within. Drago began to awaken to the Draconic powers that previously laid dormant within him

    So it was that Drago came to owe Newt his life, giving him a desire to follow her to the ends of the Oerth if need be, in the name of adventure, fighting against evil, and to repay his debt of gratitude.

    Unfortunately, Sir Indranil, the current warlord of the Keolander party is an evil man who hates all things reptilian. Shortly after our little band of heroes reached the ancient ruins of Thracia, the personality conflict between Drago and Indranil came to a head. After repeated threats upon Drago’s life by this evil evil man, Drago happily chose to leave (at the tip of Indranil’s blade).

    Now Drago is on his own, free of the power hungry, overbearing leadership style of the half-breed Indranil. Drago thus descended into the Oerth to seek the Immortal King, to find Newt’s parents who were taken hostage by the Deathwalkers, and of course, to find the answers to his own questions about his true heritage.

    Eventually, if they live that long, Drago will need to reunite with the Keolanders. What will happen when that comes about? Indranil threatened to kill Drago if he ever sees him again. Drago plans to serve half-breed elf and wolf for dinner. If they can’t work out their differences, one of them (at least) will die on that fateful day….

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