Archive for the ‘Swamps’ Category

12
Mar

Drago Escapes Huvat Vex

   Posted by: drago

Afternoon, Readying 20, 591

“My, but gnolls and minotaurs certainly are stirred up, aren’t they?” asks the major-domo Bitterbark as he steps into Drago’s cell several long tedious hours later. “Let us chat for a little bit. I am curious to hear your tale.”

Drago blinks, stretches, and asks, “How so, milord?”

“I am curious as to what could have led the Keolanders they say you traveled with back to Thracia. Did you find a map or did someone lead you back here? Was it one of your former comrades perhaps?”

Drago nods, then replies, “The Keolanders found an ancient manuscript in a Deathwalker shrine in the swamps. Their clerics were able to translate enough of it to lead us here.”

“Is that so? There wasn’t a young girl with you from Cypress Hill?”

Drago gasps softly. He pauses, cocks his head, looks Bitterbark in the eyes and says softly, “Are you both safe?”

Bitterbark’s eyes widen. He puts his paw to his snout to shush Drago. Then he whispers, “So you know. Thanks the gods, our little one is safe; but maybe not for long. The gnolls and the lizardfolk are hunting them down as we speak. We must both get out of here at once if we are to save your friends. Gather your gear and come with me. I am Ulmar, the father of Newt. Her mother Saeva is still being held by the Deathwalkers in their villa. We can talk later, for now we must get out and quietly.”

Drago silently smiles toothily as he quietly gathers his gear and follows Ulmar as instructed. Drago is giddy with happiness. He slobbers absentmindedly. Newt will be so happy!

Ulmoar leads Drago back out to the arena. Luckily for them, no one challenges them. The arena is as empty as it was before. Ulmar doesn’t lead Drago up into the stands, however, but straight across to the western perimeter. He touches a stone and a section of the wall slides aside revealing a secret passage running beneath the stands.

“This way,” says Ulmar. “We will be less likely to run into anyone, and I can also sense if anyone is near us. Also, hold onto my shoulder. It will be dark, but I know the way.”

He enters, Drago following, and entrance closes behind them. The passage is narrow but only 20’ long. At the end, Ulmar touches a stone and Drago can hear the sliding of stone.

“Right past this tunnel is a stairwell that lead back up to the palace. They are not used anymore for reasons that will soon be clear to you. Do not be alarmed. The ancient Thracians thrived on all manner of perversities, but the stone gropers are harmless unless you strike at them. Then we will both be in trouble. So be calm!”

With that warning, Ulmar leads Drago up the darkened stairwell. As soon as they start up, Drago feels cold stone hands reaching from the walls on either side. They are flexible, smooth, and oddly soft, like animated clay. They caress, pat, and grope Drago and Ulmar from all sides, sometimes pinching or smacking them, but never going so far as to cause any real injury.

“Be calm, just enjoy it if you can. Do not strike the hands whatever you do!” warns Ulmar again.

Finally, they reach the top of the stairwell. The hands recede back into the walls. Ulmar opens yet another secret door and pulls Drago into another darkened passage at a right angle to the stairs. This passage is 15’ wide and runs on for some 50’. It is lit by a pair of baleful, glowing, amber colored eyes set into the wall on the left. They eyes chill Drago’s soul as he looks upon them. Looking back at the secret door they just came through, Drago sees that it now appears to be just another part of the marble walls.

“Come, Drago, the eyes are unpleasant but harmless.” Ulmar suddenly changes himself from Bitterbark into a lizardfolk warrior. It is the same kind of transformation that Drago saw Newt perform. His flesh ripples and shifts in color, shape, and texture. He casts aside the robe he had been wearing as Bitterbark and in the shadows retrieves a shield, morningstar, and three javelins that he had earlier placed there. He leads Drago halfway down the hall and opens another secret door disguised as a marble panel.

As the door opens it lets in a blinding blaze of light. Drago can hear a sizzling sound and feels a heat far more intense than the heat of the chambers beneath the palace. Ulmar shouts, “Damn! The way is blocked!”

Drago instinctively raises his shield to protect himself and peers into the blazing heat. As his eyes adjust to the light, he sees that the secret door opens into a room that is a large dome 50’ in diameter and 40’ from floor to peak. On the other side of the dome is a 50’ long hall with a single door on the right, two on the left, and a single door at the end of the hall. If the secret door is on the north side of the dome, then to the left on the east side of the dome is a door. At the apex of the ceiling of the dome is a large crystal that casts a shaft of sunlight that pierces the darkness of the room. The shaft of light creates a 10’ diameter circle on the floor directly in front of the secret door. It is this beam of focused light that initially blinded Drago is emitting such intense heat. On the other side of the beam an Amedi clad in rags in chained to the center of the floor. He looks up at the two lizardfolk and sneers, defiance in his eyes.

Ulmar sighs and says in Draconic, “We must wait for the beam to cross towards the center of the room. Perhaps in five minutes we’ll have enough room to squeeze by it. Eventually it will reach the center and burn this human alive. It is one of many sadistic games these beast-men play. As the beam of light cook this unfortunate, his dying screams will let the gnolls cubs in the chambers beyond that door know that their dinner will soon be ready.”

The human begins cursing the two lizardfolk in Amedi. His eyes are filled with hate, and also a growing fear as the beam of light inches closer to him.

Drago ponders out loud, “Should we kill him to silence him, or try to set him free? What if we turned ourselves into Amedi to free him? Do you know the language? I don’t.”

“He’s already seen us, so it’s too late to change our appearance now though I do know Amedi. I assume you have a spell to alter your own appearance?”

Drago nods his assent and adds, “But it is only illusion and only lasts a little while.”

Ulmar nods. “We still have to figure out what to do about him. Just a moment.” Ulmar falls silent and gazes at the Deathwalker for a moment. “Yes, he is a Deathwalker, in fact he is one of priests of Thanatos. His name is Holoste. He knows me, or knows of me. When Saeva and I were brought back to their villa, their Patriarch Tavasmok forced me to become their spy among the ranks of the beast-men. Tavasmok kept my spouse Saeva imprisoned in the store room of the villa, trapped behind magical wards and guarded by his undead. He told me he would kill her if I did not infiltrate the beast-men and report back to them. I have primarily stayed with the Malarat for you lizardfolk are not the creatures of Chaos and Evil that the gnolls and minotaurs are, though I believe your Shaman G’ruk is indeed leading them down a very evil path. The Malarat know me as the warrior Kassmak. Anyway, the Deathwalkers know of me, so this one might cooperate if we free him. However, freeing him might alert King Stronghoen all the faster, and Holoste will try to betray us to the other Deathwalkers. It would be safer for us to leave him to die, but I am loath to allow even one such as him to be roasted alive and eaten by the gnolls. What are your thoughts?

Drago shrugs, “Well, I am not opposed to roasted Deathwalker, nor to slicing open his throat to silence his screams and ease his impending pain.” Drago’s stomach rumbles its agreement. “Thanatos priests are more dangerous than an average Deathwalker though. Even so, if you can use your relationship with them to ease our danger, that is fine with me. They probably should be alerted to Stronghoen’s gathering of Beast-men tribes bent upon their destruction after all. If we help him as their ally and spy, perhaps Saeva will not be harmed because of it. It sounds like they already know your true nature?”

“They do, unfortunately.” Then his eyes widen. “If the beast-men overwhelm the villa, they may kill Saeva as well. Yes, we must rescue Holoste and send him to the villa to warn them. Look, the beam has moved away from the door. We must act quickly!”

Drago and Ulmar are able to squeeze around the beam and into the chamber beyond. Ulmar says to Holoste in Amedi, “Holoste, olen Ulmar, vakooja lähetitte keskuudessa peto-miehiä. Tämä soturi minulle on ystävä. Sinun ei tarvitse huolehtia hänestä. Nyt aiomme vapaasti sinua niin kiltti ja lopeta meidän huutaen.”

Holoste calms and replies, “Ulmar? Jos olet vapaa minua hakemaan minut pois täältä tulen varmasti kiittää teitä patriarkan Tavasmok.”

Ulmar replies, “Kiitos, mutta teidän ihmisten pitää vaimoni panttivangeiksi ja pakotti minut vakoilemaan teitä vielä ystäväni ja olen sitä mieltä, että meidän ei anna sinun kuolla tällä tavalla. Myös sinun ihmiset ovat suuressa vaarassa. Sinun on varoitettava niistä. Mutta ensin meidän täytyy murtaa näitä ketjuja.”

Ulmar turns to Drago, “Help me, maybe together we can break these chains.”

“Hmm… maybe a big glob of acid on the chains will help us break it?” replies Drago.

“Give it a try then,” Ulmar responds.

Drago then hacks up a ball of acid and spits it onto the chain. It burns through one of the links and the Deathwalker is free.

“Quickly, there is no time to waste,” says Ulmar. They head out of the dome and down the hall, taking the door at the far end. It opens up into the temple hall of the palace. Before moving into the courtyard, Ulmar shifts into the form of a gnoll and grasps the end of the chain hanging from Holoste’s neck. “If you want to leave you will let me lead you as a slave.” Holoste nods his understanding but is clearly not happy about it. “Drago, if you can change into a gnoll do it now. The hydra will not bother two gnolls and a human slave, but its touchy about lizardfolk as you probably know.”

Drago responds softly, “Kašvestu selfn.” and makes it so. Drago is now a gnoll.

As Ulmar said, the hydra doesn’t threaten them, though its eyes can be seen watching them in its pool. Crossing the lawn the harpies hover over them but then resume their station on the palace walls. The lizardfolk and beast-men in the small temple with the well barely spare them a glance. They make their way through the grove, whereupon Drago hears the sound of gentle laughter, and furtive shapes seem to slip in and out of the trees. Every now and then he almost catches sight of something or someone out of the corner of his eyes, but when he turns to look there is nothing to see.

“They are dryads,” Ulmar explains in Draconian. “They will not bother us. Here we are.”

They arrive back at the ring of fruit trees and the circular slab of marble with the checkered square in the center. Ulmar leads them all to the square and within seconds they are back at the large temple to an unknown human goddess in the upper cavern.

Ulmar leads them out of the cavern and into the rat infested cavern. Again they go unchallenged by the guards. He takes them to the right towards the long stairs that lead back up to the surface. At this point, Drago’s illusion fades and he appears once more as himself. Ulmar retains his gnoll form and continues to lead Holoste by the chain linked to the collar around his throat.

Suddenly they hear someone shouting in Draconian. From the entrance to the tunnel that leads back to the Malarat encampment, Igusadon, Iguanosuth, and Kopusuth emerge.

“Drago!” shouts Igusadon. “We feared for you. We were just about to go to the surface to fight the humans, for they have been found and trapped within the caverns of the Deathwalkers. But that can wait. Shaman G’ruk must see you immediately. He was enraged when he found out you were accosted by King Stronghoen. You must come with us to see him.”

Igusadon then notices Ulmar and Holoste. “Who are these? What business do you have with the Malarat?”

Holoste wisely says nothing, but Ulmar looks to Drago and then to Igusadon. He seems like he is trying to figure out what to say.

“Igusadon!” Drago smiles disarmingly and says in Draconic, “Hello my friends! Oh, Stronghoen is a pussy cat. Please give my regards to Shaman G’ruk. No time to talk now, but I am alive and well! We’re off on a secret mission for His Majest. You will see me again though, if we all live to see another day. Death to the humans!”

Drago slaps the Deathwalker softly and says to Ulmar in Common without waiting for a response from the lizards, “Let’s go.”

“Wait!” cries Igusadon. “Your mission can wait! Shaman G’ruk will see you now!”

“Oh really?” says Ulmar in broken Common. “You forget who is king of Thracia. King Stronghoen has told me that it is urgent I bring Drago and this human slave to the surface to advise Hssdk, your war leader, in his fight against the humans. It is urgent they speak with him now. Your shaman can wait. Hssdk will send Drago back when the battle is won.”

Igusadon grips his morning-star and for a moment seems as though he is going to draw it, but then his hand falls away. With a snort he says with more than a hint of mockery, “Of course we are all beholden to the great King Stronghoen. I did not realize Drago was on such an important and sensitive mission for the king. I apologize. Drago, be sure to come back straight away to see Shaman G’ruk when you have helped win the battle.” He then curtly turns and beckons for Iguanosuth and Kopusuth to join him. They head off back to the lizardfolk encampment.

“Hurry now,” says Ulmar, “before there is more trouble. From the direction of the underground temple they hear a new commotion. It sounds like the excited chatter of gnolls. “I fear they have discovered that you two are missing. Run!”

They rush up the stairs and arrive breathless in the upper corridors. They easily pass the gnoll guard station, as the gnolls are not aware of any reason to hinder a lizardfolk, gnoll, and human slave. Just as they reach the entry hall, however, they do hear cries of alarm in the Gnoll tongue coming from the hall behind them. Apparently the gnolls from the palace reached the guard station. The three fugitives rush up the stairs back to the surface ruins, and again they pass the gnolls waiting in ambush in the trees. Those gnolls also let them by without a word. Only seconds after they round the corner of some nearby ruins they again hear the barking cries and excited chatter of the gnolls from the palace.

“We must find your friends soon,” says Ulmar in Draconic. They will be scouring the city for us now, and they already have many warriors out here.

31
Jan

Drago Seeks the Malarat

   Posted by: Gar Dragonsbreath

Readying 18, Drago alone in the Thracian Jungle?

Mammalian player characters should not read the following narrative! Any who dare to continue reading will have their eyes gorged out and be beaten by Gnoll patrols.

After Indranil attacks Drago, he and Lorindel escort Drago, still wearing the gray wizard hat, to the jungle at the southern edge of the city.

Drago remains stoic and silent during this ordeal. Without looking back, he heads south into the jungle on all fours, leaping with joy to be alone in the swamps once again.

When Drago thinks he is beyond their keen perceptions, he veers toward the east to begin skirting the ruined city, striving to stay hidden by the jungle brush. He looks for signs of his people and their enemies. He watches the city for clues of what lies within.

When he comes to the south eastern corner of Thracia, he rests as he watches the Deathwalkers’ villa for a short while. Then he proceeds north, still hidden by the jungle as it turns into swamp. “It almost feels like home here,” he thinks to himself.

As Drago makes this slow loop around the city, he makes a snack of the various bugs and rodents that he finds. He finally arrives at the point where jungle merges into swamp on the eastern side of the city. Drago enters into the water and begins swimming among the mossy cypresses. The water around him flows like a green, velvet carpet of leaves and algae. The ripples he makes in the surface of the swamp water, eddies out to slap lightly upon the wide, black bases of the trees that rise out of the gloom. Hoary beards of moss drip from the boughs of the trees, filtering the sunlight and casting an amber glow on the water through which Drago wades.

As Drago begins to feel a sense of peace fill him, he hears a call in Draconian. Looking up he sees that he has been spotted by a Malarat warrior who now hisses at him, “Who are you! Identify yourself!” From the ripples in the water around this warrior (who is at least 120’ away), Drago knows that other warriors are swimming towards him under the algae covered waters.

Drago realizes he’s still wearing that stupid hat and so tucks it under his bandoleer. Hissing back in Draconic, Drago says loudly, “I am Drago of the Malarat, your kinsman.”

“Well met,” replies the warrior. “I am Trakoadon and I remember you well.”

Drago realizes that he does know this warrior. Other Malarat lizardfolk emerge out of the waters around him. They are all armed with javelins, heavy clubs with ridges of alligator teeth, and shields made of turtle shell. Drago recognizes them all, though he does not know them by name. They were all members of that faction of Malarat warriors who most opposed Chief Rahk’s dealings with the “unscaled.”

Trakoadon swims closer and then asks, “So, what brings you here? How did you find us?”

Drago is over joyed to find his people. “Chief Rahk sent me on a mission with humans and half elves to fight the Deathwalkers who have been encroaching upon our tribe’s territory. But it turns out that G’ruk is right after all. The unscaled are only concerned with expanding their own territory. Most will never be on friendly terms with lizardfolk.”

The other warriors look to Trakoadon, who nods at Drago and says, “I see. I think you had better come with us. Shaman G’ruk will be happy to hear that another of our brothers has come.”

As they swam north and then west back towards the city, Trakoadon asks, “What is all this?” He gestures to the bandoleers, and in particular points to the hat with a sneer.

“Oh, I found the hat in the ruins. Don’t need it now.” Drago tosses it away into the water. Pointing to the full bandoleer, he says, “These are gravebane grenades to fight undead.” Pointing to the almost full bandoleer, he adds, “And these are curative potions. The Prince of Westkeep gave them to me to help our expedition.”

As Drago travels with his kinsmen, he watches to see if any others have the tell tale copper markings of Kopep. None of those present do.

Trakoadon stops swimming for a moment and turns to look at Drago. “This expedition you were on. They came here to fight the Deathwalkers?” It isn’t really a question though. Trakoadon has clearly guessed that they came to Thracia. “Where are they now brother Drago?”

Drago grunts assent. “They are about a mile away, brother Trakoadon.” Drago points toward the southwest.

Trakoadon mulls this over and then says, “We will tell Shaman G’ruk. He will decide what, if anything, should be done about them.” He turns away and resumes swimming, the others, nod to Drago to follow. Drago is surrounded  by warriors. They are not taking any chances that he will try to swim away.

Eventually they swim into the canal that empties into the swamp. It is in fact branch of the main canal that bisects the city, which heads off east into the swamp. They swim west up the canal for several hundred feet and then creep back out of it onto the southern bank and begin walking into the ruins on the south side. Far off to the southwest Drago can see the arena and he wonders if Indranil or Lorindel are watching from there. In any case, it is no longer visible as Trakoadon leads them into the cover of several more intact buildings. Finally the come to a ruined marble temple, with no roof and only fragmentary walls. A few trees have grown out of the floor by the entrance.

Trakoadon holds up his hand to signal to the others to stop. In Common he says, “[Password deleted].”

A voice from the trees by the entrance barks back in Common, “Go then into the dark and find the light.”

Gnolls patrol the ruins of ThraciaDrago looks up and sees that crouching on the upper branches at least 15’ up and hidden by the leaves are at least half a dozen gnolls with shortbows aimed at them. They put away their bows and Trakoadon beckons his small band and Drago forward into the ruins. He motions for Drago to remain silent.

Inside the ruins, Trakoadon leads them down a set of 20’ wide marble stairs that descend deep into the earth. Drago notes, before being led underground, that what is left of the interior walls have faded murals on them depicting some human god with flowing robes and a white beard hurling down lighting bolts from clouds and mountain tops on the hapless mortals below.

A little ways down, just before it gets too dark to see, Trakoadon stops the group and heads over to a small shelf inset into the wall. On it is a small clay lamp and next to that some flint and steel. Trakoadon gets the lamp lit and then they resume their trek down the  stairs, now illuminated by the flickering light of the oil lamp.

“It is better if you keep silent for now,” says Trakoadon once more speaking Draconian. “I know you must have many questions. I also find the gnolls distasteful. But we have formed a temporary alliance with them until… Well it is better if you wait and speak with Shaman G’ruk. He will explain it all to you. For now, be patient and silent.”

The stairs eventually come to an end in a large entrance hall that in the dim light Drago sees is about 50’ long and wide. Corridors lead off into the darkness to the right, left, and straight ahead. The walls were once painted in bright colors. Now faded, the scenes are of elaborate human ceremonies involving the burning of calves and other sacrifices to the gods. Other scenes show richly decorated Thracians bowing in supplication to various regally robed deities. The air in the room stinks of bat quano. Drago slips a bit on the marble floor and then looks down to see that almost half a foot of gray dung covers the floor. Tracks crisscross the fecal matter leading straight ahead and to the right. Trakoadon whispers to Drago to be careful and quiet. Then he holds the lamp up just a little, enough to show Drago that 30’ above the ceiling is covered with bats. “Do not disturb them,” he hisses. He then leads them off to the right.

They enter a ten foot wide plastered corridor that twists and turns and leads past one tripwire for a double spear trap and just past that a spear and shield bearing gnoll in leather armor in the corridor standing guard in front of a room full of more gnoll guards. Trakoadon also trades passwords with that gnoll guard in Common. Once past the guard the make their way down a long sloping passageway that turns left into a long stairwell. Drago begins to feel more and more claustrophic as they continue deeper and deeper into the earth. Drago even finds himself wondering if they are going into the infamous
Underdark.

They finally arrive at a large dry cavern filled with rubble. It is fairly dry with stalactites and stalagmites along the southeastern walls. Trakoadon leads them across the cavern, along the edge of a wall to their right. The ceiling arches up into the darkness. The cavern seems to be only about 40’ across but off to their left it stretches away into the darkness, where Drago can dimly see mounds of rubble and the beginnings of a small forest of stalactites and stalagmites where the wall of the cavern up ahead curves away into the darkness. He also hears the squakings and skittering of countless rats echoing all around. Up ahead is the entrance to a new  passageway.

The passageway is a short one however. After 20’ it opens onto a room filled with a foot of compressed garbage. On the wall to the left is a set of heavy oaken double doors bound in brass and before them another gnoll guard. Once again the passwords are exchanged and they are let through the double doors.

Beyond the double doors is another room of about the same size. This one is filthy with offal, food scraps, bits of armor, scraps of leather, broken and useless weapons, discarded boxes, broken furniture, shreds of cloth, garbage, and a motley collection of disconnected bones. On the far side of the room is another set of double doors and Drago notes that both sets of doors have heavy oaken bars that can be slid into place. Inside this trash strewn den are seven more gnolls armed with swords, battleaxes, and other weapons.  Two of them, probably commanders, are in scale mail and armed with greatswords. One of the lesser gnollsis stationed at a spy-hole in the
wall on the right. Another is cuffing and angrily growling at a wretched looking human male dressed only in a loincloth. Old scars and new bruises from repeated beatings are visible all over his body. He stutters something in the Gnoll tongue and cowers away. The gnolls ignore the lizardfolk, though Drago observes that at least one sneers at them as they pass by.

Past the second set of double doors they find another passage leading off to the right and then it turn right again they find themselves heading up a short flight of stairs to another passage that quickly turns to the left and after about 50’ they come to another natural cavern. This one has an underground river running through it. Once more the ceiling is lost in the darkness overhead as is the far bank of the underground river. Trakoadon leads them off to the left along the bank of the river and they come to a small cluster of animal skin tents surrounding a small bonfire. Drago estimates that there can’t be much more than a dozen lizardfolk that he can see, but the number of tents would indicate that thee may be at least three times that number living there.

Trakoadon tells one of the other warriors to run on ahead and alert Shaman G’ruk. He leads Drago at a slower pace to a tent larger than the others standing against the wall of the cavern, but then stops him before he can go inside. They wait and then the other warrior comes out of the tent and says, “He will see Drago.”

Trakoadon says to Drago, “You must relinquish your weapons and this,” he taps the bandolier, “before we can let you see Shaman G’ruk. Once he is sure of you, they will be returned to you.” The other five warriors stand ready in case Drago protests this precaution. It occurs to Drago that this is the kind of paranoia he had often seen among the humans, and is a little disturbed to find it here among his own kind as well.

Without a word, Drago relinquishes his weapons and bandoleers, knowing he is not without tricks if things go awry.

30
Sep

Drago Contemplates Reptiles (background)

   Posted by: Gar Dragonsbreath

DISCLAIMER: This is background info for Drago that does not appear in the master narrative, nor does it reveal any secrets.

Drago
Last summer before I met the humans, I wandered around the swamps as is my druthers. I found an area that had more lizards than elsewhere and so I stayed awhile to watch and visit them. For the most part they were small lizards scurrying around my feet. I’m sure there are nagas in the area as well.

Anyway, there were two main kinds of lizards I watched that moon cycle. One is them is the most common creature you are likely to see in the swamp, and some even have subtle blue markings. The other lizard was less seen. It was bigger, brighter, longer, faster, and it lived deep in the ground like a dragon. Both lizards have a similar blue, but very different markings. After spending some time there, it was not difficult to imagine that they have been interbreeding here in the swamp since before time began. They looked different but their pool is the same. Each species trying to keep to their self but sometimes, some sweet talking pretty boy comes along to mix the gene pool, the result of which can be seen for many generations with infinite variety of size, shape and color… and some traits only occasionally.

28
Sep

Language Tutoring (narrative)

   Posted by: Gar Dragonsbreath

DISCLAIMER: While this was a private conversation between Drago, Rain and Newt, no secrets are revealed here.

Fireseek 17
Early the first day during the march back to Cypress Hill, as she is walking with Newt, Rain speaks with the lizardman who seems to be spending time with Newt. “Hey… um… you’re Drago, right? I’m sure you remember me attempting some Draconic several days back in the circle of honor… and how it didn’t exactly go so well. I would like to learn some of that, could you teach me?”

Drago grunts and nods, “Will you teach me Keolandish?”

Overhearing, Newt perks up. With a smile and a spring in her step she says “Ooh! That sounds like fun! May I listen in on the lessons?”

Rain responds first to Drago “Sure, that sounds like a fair trade”, then to Newt “It’s ok with me… Drago?”

It looks like Drago might be smiling, then he spits and hisses a strange Draconic epitaph and says in Common, “That means Great! in Draconic.” Now Newt and Rain know he’s smiling.