Archive for the ‘Message’ Category

9
Apr

Human Negotiations at the Deathwalker Villa

   Posted by: drago

Dawn, Readying 21, 591

The fellowship emerges from the cover of the jungle and reenter the city, they find it covered in mist. It is hard to see more than 15’ away. The city is silent except for the calls of birds echoing from the treetops. They arrive at the villa without incident – though they can only see it dimly in the distance.

Fingol leans over to Lady Rain, “Do you still have your flute? Perhaps you could announce our presence. I’d hate to startle their watchers.”

Rain chuckles and with surprising speed has flute in hand from what appears to be a pocket of some sort on her right thigh. She stands slightly in front of the ensemble and begins playing a very uncharacteristic bright celebratory tune

(Think Eine Kleine Nachtmusik – http://www.youtube.com/watch?v=5U1Qg_0GzU8)

As Rain plays, Adalwulf begins praying and with his silvery sun disk
in one hand, lays his other upon Rain’s back. It is a light touch, but
Rain feels the tingle of protective divine magic. “In the name of
Pholtus may you be protected from evil, and may you be given sanctuary from harm. It will be hard to attack you for half a minute, but neither must you attack. Use the time well to begin negotiations.”

As Rain is playing the flute and Adalwulf is casting protection spells
on her, Drago senses magic around the entrance to the villa and even
within the ground before the entrance. Both are feint, but the former
is some kind of abjuration while the latter is necromantic. If Rain
steps within 15′ of the entrance she will be standing over the
necromantic magic within the ground.

The heavy oaken door fronting the villa opens with a creak and one of
the armored Deathwalkers steps out to issue a challenge in Amedi, “Who is there? What do you want of the Deathwalkers?”

Lorindel whispers, “I’ve got a bad feeling about this.”

Drago mutters, “Sendu mesaghon!” To Rain he whispers, “Death magic in the ground within 15 feet from villa. Don’t get that close. Some other magic around the door too… Not sure what.”

Rain whispers back “thanks.”

She then addresses the Deathwalker in Amedi “Good Morning, I am Lady Rain and request to speak with Patriarch Tavismok of the Deathwalkers regarding prisoners of war we wish to return to him. Would you be so kind as to inform him of this.”

The guard replies, “Prisoners?! What prisoners are these? Where are you from Lady Rain? Who is your lord? Who is the god you bow to?”

Rain continues evenly “Previous captives of the gnolls, poorly guarded by you and taken by them. I am from Westkeep and bow to no god. Now please deliver my message to Patriarch Tavismok.”

The guard: “Who are these captives? Show them to me before I trouble our patriarch.”

Rain: “I will show you one.”

Turning her head to the fellowship she says in common “Let him see one of them.”

Fingol goes back in the ranks and gets Olavi.

The guard: “Olavi, you are known to us. Is it as they say? Did they rescue you and others from the gnolls?”

Fingol moves to muzzle him if he has to.

Olavi says, “It is true. They saved four of us from the gnolls.”

The guard considers this and then says, “Don’t move. I will inform
Patriarch Tavaskmok that you wish to speak with him.”

Rain turns briefly to Olavi, “Thank you, Olavi” then returns her stance, waiting for Tavismok.

The oaken door is pulled shut and the fellowship hear a bar being
moved into place. After many long minutes the bar is pulled back and
the door opens again. Just as Newt saw him before in Ulpu’s memories,
Patriarch Tavasmok steps forth in full Thracian armor beneath his
black robe and cowl. In one hand he holds a large scythe, and in the
other he grasps a silver death’s head amulet. In a reedy voice that
nevertheless resonates with menace he announces in Amedi, “I am
Patriarch Tavasmok. Do you come to return our people and offer
obeisance to the Dark One?”

Rain produces a polite smirk as she mentally wills her brooch to aid in this transaction and says “I am Lady Rain of Westkeep. Well met, Patriarch Tavasmok. I am afraid we have not come to offer anything to your dark one, only to offer an exchange of prisoners. Our purpose here is to find and return those taken from Cypress Hill. I am offering an exchange of our prisoners for yours, simply put.”

Tavasmok snarls and spits out, “How dare you presume to make bargains with me! Die slavers!”

At just the moment, Indranil and the others who are hiding in the
rubble feel their skin prickle and a stench of sickly sweet corruption
washes over them. In the fog they hear something or several
somethings, the probably source of the stench, padding towards them.

“Everyone withdraw!” shouts Fingol. “Father Adalwulf, watch for
undead.” Fingol leads Olavi away. (GM: So Fingol is withdrawing,
dragging Olavi with him. Olavi is still bound I am assuming.)

“Fingol, now is not time to retreat! Attack him while he is in the
open!” shouts Indranil.

Drago nods his agreement but otherwise remains silent. He watches for
approaching undead.

Rain retreats – darting away back into the mist and then turning to
the side. She draws her rapier and dagger as she goes.

“Can anyone conjure up a breeze to rid us of this fog?” asks Lorindel.

Howling as they come, cadaverous hairless Deathwalkers in loincloths
and skeletal warpaint lunge out of the fog behind the fellowship. They
are armed only with inhumanly sharp claws and teeth and their eyes
glimmer redly as though lit with the fires of the pit.

Drago pushes his way past Grim and Morgyrm shouting the incantation,
“Disrompu nemortajhon!” He points to the creature loping towards
Lorindel and hits him square in the chest with a ray of shimmering
white light. The creature rears back hissing – it’s chest burned black
by the light. It futilely holds up its hands to ward off Drago’s
attack and then changes direction to take down the reptilian sorcerer.
Lorindel maneuvers to get a shot at it before it reaches Drago but his
shot misses its head by inches. Then Grim and Morgrym jump in its way
and begin hacking at it with their axes. Desperately the creature
claws and bites at Grim, who holds it off with his shield. Its
overpowering stench however, overcomes Lorindel and Morgrym who back
off wretching. Grim breathes through his mouth and focuses on his
shieldwork.

Indranil, draws his sword and settles his shield into the guard
position while turning to meet the attack and calls out to Aatu,
“Attack!” He lays into the ghastly creature while yelling, “We are
under attack by the undead.”

Adalwulf rushes to the back of the fellowship and presents the silver
sun disk of Pholtus to the advancing undead. “Go back – you ghastly
spawn of netherworld!” They quail at the sign of Pholtus and their
skin begins to char and blacken. With a shriek, the creature clawing
at Grim’s shield actually evaporates into nothingness.

“Moradin!” shout the dwarves as Rogi, Bodan, Hilric and Grumar charge
past Adalwulf to hack at the two creatures remaining.

Aramek, peering into the fog but seeing nothing, takes a moment to
cast Mage Armor upon himself.

Newt nocks an arrow to her bow and wait, hearing the advance of the
warriors in the fog ahead.

“Father Adalwulf, turn those undead. Everyone withdraw, now!” Fingol
continues to manhandle Olivia away from the villa.

Indranil cries, “Sir Fingol! Call us to formation and lead us unto
battle! Now is not the time to withdraw! We will lose any chance of
saving Newt’s mother!”

The dwarves, meanwhile, succeed in cutting down one of the two undead
in their rear, but they are quick and tough and the last one continues
to fight on, and succeeds in laying its claws into Grumar. Tough as
they are, even the dwarves are beginning to get sickened by its
carrion stench and they are forced to give way. Seeing that he must
once again call upon the power of Pholtus, Adalwulf again presents the
silver sun disk and cries, “Away – back to the darkness with you!”
With a final shriek of fury it evaporates and the way of retreat is
cleared.

Indranil moves to the side of Fingol to close ranks. The others move
back as well, maintaining their relative positions.

GM: That includes Drago who is behind Aramek now.

Newt retreats with the others. Off in the fog she sees what appears to
be one of the armored warriors. She looses an arrow at him and sees it
strike home in his thigh. The fighter grunts and stumbles.

Fingol takes a deep breath and then shouts, “All, hold here! Archers,
target the warrior in banded armor. Indranil, cast Entangle at the
scythe.” He then shoves Olavi at Uldar saying to the dwarf, “Take
him.”

“Sir Fingol, I do not have Entangle ready. I am saving Summon Nature’s
Ally and Magic Fang for Tavosmok to aid a flanking attack.”

Indranil tucks his sword under his left arm while he calls forth Magic
Fang and lightly touches Aatu’s head to imbue him with the spell while
he stands within arm’s reach of Fingol to provide mutual support from
each other’s shield and arms. He then regains his sword with his right
hand and crouches ready for the attack. “Aatu ready… we target the
leader in front, and then we will move towards the cleric.”

The fighter pulls out Newt’s arrow and calls the charge. The
Deathwalkers yell as one and come running out of the mists. It does
not go well for them. Aramek draws his wand and fires a scorching ray
that burns through shield and chest of one approaching warrior. He
drops but the one behind him leaps over the smoking corpse and thrusts at the half-elf sorcerer with his spear, only to find the tip forced away by the invisible force of Aramek’s mage armor.

Morgrym cuts down one with his axe, as does Dognar. The Deathwalker leader is struck again by Newt but Grim cuts him down with his axe before he can reach her. The second ranks of warriors strikes but the shieldwork and armor of the dwarves is proof against them. Only Dognar is pierced, and it is only a small scratch that he suffers.

“Archers, focus on the cleric!” shouts Fingol. “Indranil, break off
and join Rain. Find Saeva.” Fingol, shield set and morningstar drawn
advances on the Deathwalkers and crushes in the head of the
Deathwalker attacking Dognar.

“Aye Cousin, the Goddess be with you!” Indranil breaks off moving to
find Rain. “Aatu, with me!”

Drago jumps in front of Aramek with shield and sword in hand, saying, “I’ll save you, Master.”

The dwarves and warriors continue to trade blows, the dwarves
inflicting vicious wounds with their axes. Then the warriors give way
and fall back into the fog in an attempt to return to the villa.

Fingol calls out, “Charge them! Get them before they enter the villa!”

Aramek takes down one of the Deathwalkers with another scorching ray from his wand. Lorindel appears again out of the fog to loose another arrow at the retreating warriors, but his arrow is stopped by the shield of his target. Drago is the only one able to catch up to the
warriors and he cuts one down with his sword. Newt looks for a target
but there are too many friends running in the fog between her and the
Deathwalkers. Unfortunately, the more encumbered Keolanders and
dwarves are unable to catch up with the lightly armed and armored
Deathwalkers, and eight of them are able to get back inside the
relative safety of the villa.

Adalwulf, Grim, Morgrm, Dognar, and Uldar rush the door of the villa before it can slam shut, but they are too late. Then the ground beneath their feets begins churning, and rotting furry claws begin thrusting themselves out of the earth all around them.

Aramek sees what is happening at the villa door and yells, “Ho, Feko!”

“EEeek!” With a shriek of surprise, Newt digs in her heels, halting her progress toward the zombie field. She looks around for a blunt weapon, hoping to pound a nearby zombie before it can free itself from the ground.

Fingol yells “Swords! Use swords against zombies!” Remembering his fights with the undead in the mound.

This scene is still unfolding.

9
Apr

Preparing to Attack the Deathwalkers

   Posted by: drago

Dawn, Readying 21, 591 Common Year

Indranil says, “Cousin, I would wish to attack Tavasmok and finish the
Deathwalkers immediately this morning, and then go after G’ruk.”

Fingol says, “Lady Rain and I were just discussing strategy for the
negotiations. When we are clear on that, I would like to discuss what
we are all to do if those talks fail. So be patient just a few
moments.”

Drago says in Common when everyone is in earshot, “I can offer some
small concessions on behalf of the lizardfolk in our negotiations
today with the Deathwalkers. I think Ulmar and I should go alone to
Patriarch Tavasmok while the rest of you free Saeva. The Patriarch
already knows about us. And I will live with them here in either peace
or war, long after you are gone. Let the lizardfolk and changelings do
what the humans refuse to do for themselves, mediate a temporary
alliance with the Deathwalkers.” After taking a breathe momentarily,
Drago mutters in Draconic, “If they can’t work with their own species,
then truly they are only worthy of being our food source. Lost in
their factions of good and evil. Ptah!”

Indranil looks at Drago and replies in Draconic, “Drago I speak
Draconic and I agree the humans can get caught in their own struggles.
But we are all beings that deserve respect. Your allusions to us as
only being good for a food source is deeply disturbing.”

Rain replies in Draconic with a hint of anger, “Agreed. You would best
take better care of your words, Drago. At the very least learn to keep
those thoughts to yourself.”

Aramek says, “Indeed, friend Drago. As I have gotten to know and train
with you, I have not doubted your friendship. However, this kind of
talk can plant such a seed. Each race in our world has its good and
bad traits and good and bad individuals. I believe that even among the
gnolls, it’s possible to find those among them who could be
reasonable. Please don’t sow discord among us with such ill chosen
words.” Aramek crosses his arms over his chest and looks at Drago
expectantly.

Drago says, “Feedstock. For a thousand years the humans have been
feedstock for the beast men. This is the way of Thracia. This you
should understand. Human flesh feeds the city. Deathwalker flesh feeds
the city. ‘Why kill off its feed source?’ I ask myself. You really
pissed off His Majesty.”

Drago.” Fingol cautions, “Lady Rain and I are discussing the strategy
for negotiations now. Have patience and we’ll discuss next steps
soon.”

“Friends,” Fingol calls out, “Please disregard his comments. There are
greater challenges before us.”

Indranil turns away from Drago and moves to Fingol and Lorindel and
says quietly to them in Elvish, “I fear my penance from Ehlenestra
will be diffficult to keep,” he chuckles.

Lorindel chuckles as well, and then says back in Elvish, “Indeed. But
Brother, do not let Drago goad you into another argument. Most of
what he says is inflammatory for the sole purpose to elicit a hostile
reaction. If anything, your complaints will only fuel his desire to
egg you on.”

Fingol chuckles as well, “We don’t know that he doesn’t speak Elvish,
my friend! I think the worst thing you can do to get back at him is to
ignore him.”

“Indeed!” Indranil replies.

Meanwhile, Lady Rain and I need to confer…”

After Fingol hears Drago’s suggestion for the negotiations, He
whispers to Lady Rain in Amedi (out of earshot of the captives).

After that Fingol calls to Ulmar. “Ulmar, would you confer with Lady
Rain and I? There are some questions we must ask.”

Fingol pulls everyone together to discuss next steps:
“OK, we all have ideas for what we should do next, I’m sure.

My first thought was to try to negotiate for the release of Saeva and Ulpu’s son. My thinking is, that if we can negotiate for them quickly, it’s possible that anyone that needs to be evacuated could be sent to Melkot with our friends the dwarves.

I have heard the suggestion for a raid as part of the negotiation. I dislike this for several reasons. First, it is treacherous. While some would not see that as a problem, I do. Going to such a strategy first proves that we cannot be trusted. We would not be able to negotiate with the deathwalkers at all after that, and we would have enemies on all fronts instead of a possible shield for our further raids against Stronghoen. Second, the raid may free Saeva, but it leaves Ulpu’s son in the deathwalker hands. Ulpu has given us a great deal of help, and we should at least attempt to repay that.

Rain will be negotiating for us. Our strategy is that she will insist on the prisoner exchange first, and if that is refused (which is likely) she will offer an alliance. Hopefully Tavasmok is desperate enough for allies that he will accept our help. I would think that after the losses he’s suffered, he would be.

If the negotiations fail, I do not want anyone attacking the deathwalkers or Tavasmok. I consider Tavasmok too dangerous for us to take on. We also need him to be an obstacle to Stronghoen sending out his army. If Tavasmok attacks our first goal is escape. Throw tanglefoot bags and thunderstones and the Obscuring Mist potion, so he cannot chase us or use his spells then we run.”

Drago bobs his head while listening. “I like it. May I join Lady Rain for the negotiations? I would like the lizardfolk to join such a secret alliance; plus I am dangerous even when I am unarmed for her protection, milords. At the very least, if I become chief shaman today, I can promise that Thracian humans will no longer be used by the lizardfolk for non-feedstock purposes and that I will explore other food sources locally, if they work with us… and if I live to see another day. If you don’t want me to join her… then the status quo is fine with me.” Drago flicks his left wrist and smiles.

Rain smiles “Thanks Drago… but I think only I should talk with Tavismok. Less confusion. And to be perfectly honest I just can’t trust what you would say. You have proven only to be very unpredictable.”

Drago smiles, “Yes, milady. Know that I will protect you always.”

Indranil can’t help but smirk at Drago’s comments, “Drago by ‘status quo’ do you mean you will continue to look towards humans as food stock for your nascent kingdom?”

Drago smiles. “One cannot take away their only food source and not be killed by my cousins. Other meat would have to be found. One thing at a time, milords. Of course, Keolanders are not cattle. You are great warriors who make your enemies quake in fear at your approach. You are famed as Great Fighters throughout Thracia’s underworld. Truly.”

After stifling a laugh, Newt says “Drago, you mean that ‘you can promise that Thracian humans will no longer be used for feedstock purposes,’ don’t you? Because otherwise you’re still eating humans, and they won’t react well to that.”

Any sense of laughter leaves Newt’s voice as she continues. “ And while we’re talking about eating sentient beings, I think your people should stop it!”

Drago shrugs, “Meat is meat, sentient or not, but yes, I will endeavor to make it so, Lady Newt.” Drago bobs his head with a smile. “To eat or be eaten, this is the way of the world.”

“You and I will talk later!” says Newt, trying (unsuccessfully) not to get riled up. “Right now Sir Fingol is talking about smaller things than… murder for food” she ends, crossing her arms and turning her attention pointedly back to Fingol.

Aramek, looking distressed, leans over and whispers something to Newt.

Newt nods sharply in agreement with Aramek but says nothing aloud. She keeps her back turned toward Drago and her arms are still tightly crossed.

Fingol: “It sounds as if no one objects to this plan, nor has additional ideas. Let’s move out toward the villa. We will travel under a flag of truce, move to within 100′ or so of the villa and then call for Tavasmok. Lady Rain will then step forward, but not further than 30′ from us and certainly no closer than 30′ to Tavasmok. Then we’ll see how the negotiations fare.”

19
Mar

Drago Rejoins the Fellowship

   Posted by: drago

Twilight, Readying 20, 591

Newt, with Drago in tow, swims back into view of Fingol and the others
as they are contemplating how to cross the river.

Drago sees that they are on the opposite bank of the lizardfolk
enclave. The bonfire lights up the area dimly or not at all on this
bank of the river. The lizardfolk are cowering behind their hide tents
on the others side and he sees at least three dead lizardfolk with
arrows in them and many javelins stuck in the sand on this side.

For their part, Fingol, Lorindel, Rain, and Aramek see that Drago no
longer has his bandolier but is bearing a finely made sword and a
shield decorated with silver and platinum tracery along with inlaid
carnelians.

Now in the better light, Drago sees that Newt has a greenish tinge to her hair and a bluish tint to her complexion, pointed ears, webbed hands and feet (she must have slipped off her boots), almond eyes and more angular features.

“Drago!” Fingol gasps “Newt had said she heard you were about, but I never really expected to see you alive. When Sir Indranil banished you, I thought Thracia would be your undoing. Instead, you seem to have profited.”

“Look what followed me home! Can I keep him?” jokes Newt as she approaches Fingol and the others.

Speaking quickly, with great excitement, Newt spits out the following with scarecely a breath taken one she starts. “There’s a bridge downstream, but there’s a crabby albino giant on it. Ten feet tall and he doesn’t like all the noise we’re making.

“Indranil is up above us with Aatu, and they have my father with them! But they are under attack by giant bats. They’ve slain one–big as an ox. I’m not kidding–but probably need our help.

“Drago may know more about this Immortal King, but he says we don’t have to chase down G’ruk right now.” Finally she takes a breath.

Drago nods while Newt speaks, admiring her colorful form.

Then he bows deeply to Fingol and the others in fellowship, “Don’t give up hope yet. The night is young. By returning to you, I have become Enemy #1 to your enemies. It would seem that only Sir Indranil no longer wants me dead. We have made our peace.”

Fingol listens to all this breathless whirlwind, “Well, what do we need to do right now? It sounds like Sir Indranil could use some help. Can you show us the way, and we’ll save the conversation until he… and the dwarves are safe?”

When Aramek sees Drago he breaks into a big grin and says, “By all the gods and goddesses, I am very happy to see you alive.! Welcome back!” And even Snoop, picking up on his friends joy, squeaks happily.

Offering a deep bow, Drago replies simply, “Greetings, Master.”

Rain smiles big and puts her arm around Drago’s scaly shoulder and says simply “It is so good to see you”.

Lorindel approaches Drago and clasps him in a firm handshake and offers a quick nod to welcome him back.

“Then someone lead us back to him,” Fin pleads, “so that we can all be reunited.”

“Yes, let’s go get Indranil so we are at full strength.”

Newt replies, “I’ve been worried for the dwarves, too.

“I don’t know the way up. Drago, how can we get back up there?”

Looking to Newt, Drago replies, “I only know the way through the lizardfolk camp, but that is too dangerous and would take too long. It would probably be best to have everyone float down river (to avoid the darkmantles) and then climb the rope you described. Can we miss the giant that way?”

“The rope is upstream, but the climb up will be very challenging. We’d have to climb hand over hand as there is no wall to brace against.”

“If we have to cross the river, than Rain had a good plan. Is that the way you know Drago?”

Drago says to everyone, “Gather around. Here’s what we face.” He then draws the tunnels as he remembers them. “If we cross the river here at the lizardfolk camp, we will have to fight the lizards directly and then pass through a room guarded by gnolls. I know the password but they have probably changed it by now, and besides they would see you and then we would be trapped like mice on two sides. There are more gnolls stationed in the temple. I don’t know how many, but that is the entrance to Huvat Vex, so probably there are quite a few. Anyway, we don’t need to go that way. Instead we head up the long stairway, turn right, and head out. There is another gnoll guard post along the way, but we don’t have to go through that room, although they will probably see us. There will be more gnoll guards at the entrance to the surface too.

“This path would be very dangerous, but I have another idea. Newt saw G’ruk enter a secret door in the cliff next to the river in the Deathwalker Cavern. If I am not mistaken, that should come out somewhere along the west wall here. If we are lucky, we will be able to avoid the first gnoll guard post completely and avoid detection until we are almost out. The choice is yours.” Drago looks around at the others.

“I like the idea of using the secret door, though, but we still need to get everyone across the river. What was Rain’s idea for that? I missed it.”

Rain says “Um Drago… where is Indranil?”

“Yes!” Fin jumps in “We can’t leave without him.”

Last I saw, Indranil still hadn’t crossed the first bridge. So if you have no other plan on how to escape, once we get out, we may still have to battle gnolls, minotaurs, lizards, and the Deathwalker army as we cross back to the Deathwalker Cavern and try to get back in the locked door which is guarded by the dwarves and Father Adulwulf.” Drago shrugs. “No problemo, Newt’s father and I did it.” Drago smiles again.

Speaking of, the fellowship then hears faintly, echoing from above and downstream: “Aatu with me! Attack!” Indranil shouts.

A little while later, even fainter, you hear Indranil shout the following as a battle cry, “Vandria!”

Then you hear, also faint, the sound of Adalwulf intoning, “Om!”

And of course the far-off clash of arms that must be coming from one of the tunnels leading into the chasm, perhaps the one connected to the stairs up to the chamber the dwarves for holding.

Frustrated, Fin replies, “I don’t follow you at all. What locked door are you referring to? None of your explanations explain anything. If you know how to get to Indranil, please say so plainly. Tell us if we need to cross the river or not. Tell us if we have to climb up to the ground level or not. Tell us what direction we need to go to do any of those things!”

Drago pauses and looks at Fin, “No, I don’t know how to get to Indranil, except through the lizardfolk camp and three growing armies that want to kill us. The locked door I referred to is the entrance to the building above the Deathwalker Cavern. At least that’s what the locals it. You sent Adalwulf back to help guard it. When one enters the building, you go down stairs. Then there are two bridges, one that crosses the chasm and the other goes off to the right where you have not yet explored, off the center of the first bridge. I was on the bridge to the right fighting a Deathwalker when the giant bats attacked me, causing the bridge to break. It is now hanging 20′ from the ground, if we can get to it to climb up. Indranil and the others have not yet crossed either bridge, last I saw.”

Rain says “It sounds like our options are to climb back up the rope we just climbed down, or to follow this river southwest and around the corner to some unknown location to try and reach Indi that way.”

Drago nods and says, “Yes, that’s the other option. Newt, do you have anything to add?”

“So Drago, is there a way to get back up to where Indi and the others are if we continue downstream in the river?”

Drago shrugs, “I don’t know. Only Newt knows that. Newt?”

“I don’t think climbing the rope is an option for me,” says Lorindel. “I’d never make it to the top, or at least have a difficult time doing so. I think the best bet is to get to where the bridge has fallen. It’s a shorter climb to reach what now appears to be a rope ladder.”

Drago nods and says, “We’ll be climbing with Deathwalkers shooting arrows at us and an ox sized bat swooping down on us.”

“I do more before ’9 bells’ than most people do in an entire day,” says Lorindel with a smirk.

“OK,” Fin jumps in, “If I am following all this, our situation is this. Climbing up the rope would put us up on Indranil’s level, but the rope bridges are down. So while we’d be at the right elevation, we’d be on the wrong side of a chasm. So I’m ruling out the rope.

“We need to go downstream and try to make it to that broken rope bridge. However, I am not sure we should climb up it. Instead, we should have him climb down and we’ll all go after G’ruk. Evidently he’s close and Newt says the lizardfolk were talking about him reviving the Immortal King. I don’t know what that means, but it sounds bad. And it may be what the Great Druidess warned us about. I don’t want to leave that to chance.”

“We’ll have to bypass the darkmantles, if that is what attacked me earlier, by making torches. I am sure they won’t like the taste of those. If we can’t, we’ll go through with our weapons held up. They won’t like the taste of those either. I wouldn’t mind seeing one spear itself on the point of my sword.”

Drago shrugs, “Torches are what attracted the giant bats in the first place. Also the lizardfolk won’t walk along the banks of this river because of the darkmantles. If that is your choice, Newt and I will swim along beside you guys where it is safe. Other than that, your plan is okay… but my vote would be to let G’ruk awaken the Immortal King, if he knows where he is, which I seriously doubt. If I am right, Shaman G’ruk and King Stronghoen will be killed and I will pacify the awaken one and… well… I bet my life on it. This is my destiny. The wave of death sweeping across the land will not be the Immortal King. It is the army of beast-men bent upon humanity’s destruction that you should fear. This is why I returned to you. When we have more time, I can tell you the full story.

“If we can’t use torches, then we will hold up weapons as we pass under the darkmantles.” Fin replies “Let’s get going, we’ve spent enough time here.”

Drago nods, silently assenting to the plan and then straps his gear to his back. When he sees that Aramek only has a staff, Drago offers, “Master, you may borrow my new magic sword if you wish. It will be more effective to protect yourself.”

Aramek nods, “Thank you for the offer, my friend, but I know my limits and close in fighting is not my forte. Not even being seen till it’s too late is much more my style.” And Aramek gives a devilish grin. “Besides, you’ll certainly have more need and use for it than I.”

Aramek looks at Fingol. “Sir, Fingol, since my quarterstaff and crossbow will not be very intimidating to the darkmantles, I believe this might be an appropriate time for me to go invisible. What say you?”

“Whatever you think best.” Fingol replies.

“Very well, whenever we begin to run the darkmantle gauntlet, Snoop will duck inside my cloak and I’ll go invisible. Just say the word.”

Drago adds, “Wherever you see stalactites, there are likely darkmantles. They look the same.”

Newt puts her boots in her pack, sure to need them later.

“Sir Fingol,” asks Newt “have you got a grappling hook in that bag of yours? You seem to have everything esle… Anyway, perhaps we could knot a rope (or even make a series of loops), attach it to the hook, then catch that rope bridge that’s dangling. We then climb the rope to the bridge and the bridge up the rest of the way.

Fin replies, “I sure do. Picked it up from the assassins that attacked Prince Prospero. And that is exactly how I intend to get up that rope bridge.”

Just as everyone prepares to make their way, carefully, around the
bend of the river, a voice calls down from the stone bridge overhead.
“Newt! Are you down there!” It is the voice of Ulmar, Newt’s father.

“I’m here! Yes, I’m here!” Newt shouts back joyfully (but without thinking). “Are you okay Father? I can’t see you. We’re trying to get up to your level!”

“Thank the gods you’re alive! Can you climb back up? Where are your
companions? We’re having some problems with the Deathwalkers up here,
but I’m okay at the moment. At least, no one is shooting at me. Hold
on, I’ll come down there.”

Quicker than you would have thought possible, Ulmar clambers down the rope, and all present see that he is a rather large chimpanzee with a shield and short bow slung on his back, a quiver of arrows at his side, and a lizardfolk spiked war club tucked in his belt. He is otherwise dressed only in a lizardfolk loincloth. Then the ape man runs and embraces his sea-elf daughter.

“On any other day, that would seem strange.” Fingol states flatly.

“Ulmar, it is good to see you again!” joins Drago as he smiles happily at their reunion.

Rain smiles but then says “Fin, we really need to get going…”

“Agreed! Sir, it is wonderful you are well. But we are dearly pressed for time. We need to head downstream to our friend. To get through, we have to either swim or hike through an area with monsters that drop from the cave ceiling. Follow us, please.”

Ulmar transforms himself into an aquatic elf and then dives into the river with Newt and Drago. “I’ll chance the river if you don’t mind,” he says to Fingol.

Newt, Drago, and Ulmar begin swimming downriver. As the others begin to enter the darkmantle field, it all goes black as magical darkness descends on the area. Only those with darkvision can see through it.

Once the torches are made and the Dancing Lights spell is cast, Fingol
and the others attempt to move into the field, but they find that the
darkness swallows up Aramek’s dancing lights, and the everburning
torchesonly produce a dim light, though that is enough to allow Fingol
(whose magically enhanced vision is still operative), Aramek, and
Lorindel to see.

Fingol and Lorindel peer into the shadows and up among the stalactites
they see the glimmer of the darkmantle’s red eyes watching them. The
darkmantles appear to be two to four feet long and their camouflaged
hide allows them to blend in with the stalactites they are wrapped
around.

Rain says, “This is stupid! Let’s just run past them already!”

Fingol and Lorindel point them out to Aramek and Rain, the latter
though still can’t see them as it is too dark for her.

Rain says, “This is stupid! Let’s just run past them already!”

Fingol explains, “Now that we can see them, we can shoot them down.
Here, Rain, hold this torch.”

Fingol and Lorindel with their bows, and Aramek with his wand of magic
missiles, then proceed to pick off the darkmantles as they move slowly
through the field of stalatctites and stalacmites, while Rain lights
their way.

Drago is swimming under water with father and daughter, oblivious to what’s happening with the land dwellers. His thoughts are with Newt and Ulmar. By now they have exchanged their stories…. Drago wants to show Newt everything, but not until after he gets to tell his side first. Drago puts up a mental wall against any deep probe until then.

Lorindel picks one off immediately with one well-aimed shot. Fingol
hits another, and then Aramek uses his wand of magic missiles to
strike it as well. Newt and Ulmar come to the edge of the river and
fire their bows at it as well, as does Drago who can now see it in the
dim torchlight once everyone else has begun firing at it. One more
arrow from Fingol brings it down as well. A third falls dead due to
another well placed arrow by Lorindel. Aramek fires another magic
missile at a fourth, and Newt, Ulmar, and Drago loose their arrow at
it as well bringing it down too. Then four of the creatures all drop
away from the stalactites and propel themselves towards those on the
ground using their webbed tentacles like wings. The others dodge, but
Fingol and Aramek are struck and the darkmantles embrace their heads
and shoulders with their hook lined tentacles, using their
considerable strength to constrict about their throats. Fingol
succeeds in tearing the darkmantle off of him, though it leaves bloody
wounds all over his face and neck. Rain drops her torches, draws her
blades, and runs the creature through before it can flap away.
Lorindel, meanwhile, drops his bow and unsheathing his shortsword move in on Aramek and deftly cuts the creature away. It falls dead to the floor. Chittering, the other two fly away off into the darkness of the other side of the river.

Snoop, who had been secure inside Aramek’s cloak furiously, but unsuccessfully, tried to get out so he could he help his fried fight the evil beast attacking him. Once the creature was killed Snoop was out on Aramek’s shoulder alternately licking his wounds and shrieking at the evil fling things.

Aramek thanks Lorindel profusely and then, knowing he’s been injured, pulls out a healing potion.

The river runs on for some distance past the bend in the river. The
gravelly banks continue on both sides. Past the stalactites and
stalacmites is a run down cottage constructed of fieldstone and roofed
with straw thatch. The thatch is moldy and rotting due to the high
humidity caused by the river. The floor of the cavern in this area is
covered with sand. Thrust into the sand in front of the cottage is a
crude spear. Mounted on the protruding spear is a bleached skull of a
lizardman. Various crude and arcane symbols are painted on the brow of the skull. A little ways past that, in the light of the everburning
torches, they can see the end of the rope bridge dangling 20’ over the
river.

From the darkness above, they can hear Indranil shouting down to them, “Drago! Drago! Drago, can you hear me?” An everburning torch on the end of a rop is then lowered down to the river.

“Indranil, it’s me,” calls Lorindel. “Drago is with us. Oh, by the way, pleased to see that you’re not dead.”

“Shut up!” booms a gloomy and very put upon sounding person from the darkness downriver.

Fingol turns to Aramek, “Can you cast Message to him and tell him we are on our way up? I don’t care to yell around here. Someone dislikes the noise.”

Indranil can lower the rope about 40′. He can see that 50′ below the lip of the chasm is an underground river with sandy banks on either side. There seems to be some kind of cottage down there on the bank. Standing nearby is Fingol, Rain, Lorindel, and Aramek. Swimming in the river is Newt, Ulmar (her father who must have found the way down after crossing the chasm), and Drago (who indeed survived being hit with with an arrow, feasted on by two giant bats, and the collapse of the rope bridge and a 50′ fall).

Whispering, Newt suggests “Maybe Sir Indranil can lower a rope, if the grappling hook doesn’t work out.”

She keeps an eye down-river, in case the noise-averse giant should try taking an active role in quieting the neighborhood.

Indranil says, “Well met indeed! And Newt is with you safe! And Drago too! By the Goddesses this is god news. The top is secure for now but I can’t say for how long. It looks like the gnolls and rogue Malarat are now allied. Perhaps you can climb up using this rope or the bridge that has fallen?”

Fingol looks up “Hush! Someone down here doesn’t like noise! We’ll be up in a few.”

Drago casts his message spell and replies to Indranil, “Yes, I am safe, milord. Newt saved me from drowning.”

Fingol looks up from his knot tying, “A Malarat drowning? How embarrassing.”

“I don’t think his soul would survive the embarrassment. That’s why I pulled him out” jokes Newt.

Indranil while he waits upon his friends to climb up draws his rope and torch back up and then stows them in his pack.

He turns to Grim and says, “Grim the fellowship has returned and they are all alive, including Drago who took that horrible fall. They are climbing back up now.”

Indranil replying back through the message spell says, “Drago! I am relieved. When you fell from the bridge with an arrow in your side I was distraught thinking how tragic it was that after finding you I lost you again so soon. I am pleased!” Then with a smile in his reply he continues, “Newt has pulled your tail out of a tight situation twice now! She is truly your guardian angel.”

Dago replies simply. “Yes, indeed, yes, indeed.”

Fingol hooks the fallen bridge and everyone climbs the knotted rope up to the fallen rope bridge and then makes it up to the regular rope bridge and back to the stairwell to the surface side of the rope bridge that is still handing across the chasm.

Newt and Drago just have a bit of stiffness and some light bruises, Adawulf and Fingol are hurting, but Indranil is really hurting (and he’s already been healed several times over by Adalwulf during the fight, so you just guess how much damage he’s taken in the past half hour or so.)

Newt leaves the potions to those who really need them. If there are any left at distribution then she may carry one or two in case Drago needs them again.

Drago says, “I’ll take a few, if you have any extra healing potions. I’m out.”

Kneeling before Fingol, Indranil draws his sword and offering it to Fingol pommel up says, “Sir Fingol something must be said immediately. I acknowledge you as rightful leader of this party without hesitation or reserve and pledge to follow you until death or you release me.”

Fingol coughs, “You have pledged your fealty to the Lion Throne and you serve at the pleasure of Prince Prospero. Swear nothing which takes that which is rightfully theirs. I thank you for acknowledging that this command now rests with me. And while we serve together know that I will protect you with my life also.”

Indranil sheathes his sword and stands giving Fingol another bow. “Sir Fingol, Father Adalwulf is upstairs in the room above. The Deathwalker replacement squad, including the two hooded clerics, were slain by Grim, his warriors, Father Adalwulf and I just before we found each other again. For now things above are quiet. But the gnolls and an unknown band of Malarat are allied and twice now have sought to gain control of the building above and this passage. They were twice driven off by the Deathwalker replacement squad, but with Deathwalkers slain they could reappear and threaten us again at anytime. I know not the disposition of the remaining Deathwalkers but it looks like we have killed two full squads of them between us.”

Fingol reaches out to shake Sir Indranil’s hand “Thank you for coming back to rescue us. For it would appear that is what you’ve done. Let’s get outside before any other band of gods-know-what attack again. I don’t think we need to be in these caverns any longer; we have been rescued and Ulmer found us. That is all we were hoping for here. And Drago has a piece to these mysteries that I would like to hear in length. Depending on what he has to say, we may have more work to do before we rescue the damsel in distress and ride off into the sunset. The world may require more competent heroes than us, but we’re the only ones in shouting distance.”

Newt recalls that Drago had wanted to show something but had stopped. When the fellowship is clear of the darkmantles and back in normal marching order she puts her hand on his shoulder (‘There’s the tough skin again. I remember having skin like that!’ she thinks.) and says just to him “Drago, is now a good time? Did you want to say anything?” She puts a bit of emphasis on the word “say,” to be clear in her meaning.

Drago says simply to the other, “Yes, if you all still want to fight, you need to hear my tale, so that you are not basing your actions upon half truths. I have been your spy in the Underworld living amongst the lizardfolk, and then today spent the day in Huvat Vex. You need to hear my tale. It will only take a few minutes for the most important tactical information. Otherwise, let’s go back to your camp and tell our stories before making decisions.”

“Will you show me now?” asks Newt. “Or tell us. If we follow this up quickly we may surprise the villa and rescue my mother. However, I know much of the decision will depend on how many spells you, Sir Aramek and Father Adalwulf can cast in what’s left of the day.”

Drago replies, “I need to rest to replenish. I am not battle ready. It’s been a long, long day.

As Fingol finishes Newt throws a huge hug around Sir Indranil. “You came back! I’m so happy you did! Thank you thank you thank you! It wasn’t the same without you.” She releases him and drops to her feet, perhaps a bit embarrassed by her display, but too happy to see him to really care about being embarrassed.

Indranil smiles warmly and bending down he kisses the top of Newt’s head and says, “Do not be embarrassed Adelina, I am grateful for your welcome. I too missed you. The goddesses saved me, but it was a narrow thing, I was far gone down the path to darkness. But that tale must wait for fairer times.”

Rain too has a warm smile for Indranil but does not say anything now, the current situation warranting quick action.

“Fingol, we still need to keep in mind the powerful Cleric which we have to assume stile resides in the villa. With most of his warriors dead I am not sure our plan of drawing him out will work now.”

Fingol starts moving toward the exit. “On the contrary, I am hoping that the losses he’s suffered is what does draw him out. After all, he must be running out of minions to waste. And he is going to have to find out what is happening to them all. Given he so easily defeated a gnoll army before, I am sure he’s too arrogant to hide in his Villa. And if what I am hearing about gnoll and Malarat attacks to this building are true, we shouldn’t have to worry about making it look like a gnoll attack. It is one in truth. So let’s just get out of these caverns so we don’t get bottled up again and pull away to a safe distance. We’ll discuss our next moves there.”

“Let’s move then” says Newt. “I think our ambush targets came to us when we were a bit late setting up. We should go somewhere safer and rethink things.

After you, Sir Fingol.”

Rain says “The fight seems to be between the Gnoll/Lizards and Deathwalkers… I would suggest the Arena. We will have the best view and most likely will not be scouted or attacked since they are busy with each other.”

I was thinking of the area of the city indicated on the city map as “fragmented walls/buildings” between the pool and the rotunda. Depending on where exactly we go, it might have a view of both buildings (or neither?).

I’d love to use the rotunda, but I’m SURE there is something nasty living in it.

Rain replies “What if there is something else living there which may take offense to us being there. It may draw attention. Best I think to use a known location. Your call, lets just get going quick.”

“Thank you Lady Rain, I was unaware of what you had and had not scouted while I was in Melkot.” Fingol replies. “The arena it is. We’ll still be close enough to capitalize on any movements the high priest makes.”

“No, I would like you, Sir Indranil, Adelina, Ulmar, Sirs Indranil and Aramek, Father Adalwulf, Drago, Grim and Morgrym to accompany me up to where we can observe the city and confer on our next steps.” Fingol replies

Once every one is up at a point where we can see the Villa, Fingol begins “I know everyone is eager to rest and regroup. But there may be events going on tonight that require swift action.

If the High Priest of these Deathwalkers comes out of the villa to see who destroyed his caverns, that would be our chance to try to free Adelina’s mother. And as much as I would like to make that our first priority, I heard something from Adelina about an Immortal King being awakened. Adelina, tell us what you heard, please. We may have to move immediately if that is some sort of threat.”

In between the hasty planning discussion Indranil slips over to Lorindel and clasps forearms in a warriors handshake saying, “Brother you are a welcome sight. I am pleased to see you alive and well. I have much to tell you. I was visited by the Goddess and taken back to revisit a distant memory with you.”

Before Newt can respond, Adalwulf steps forward and says, “Hold! I
have kept silent until now, because we were in grave danger. But I
would know what manner of beings this Ulmar and his daughter Adelina
actually are? I saw with my own eyes how this one,” he points to
Ulmar, “had been transformed into an ape and then changed back again.
And this one,” he points to Newt who had neglected to change back into
her human form, “is now some kind elf. Are you sorcerers then like Sir
Aramek? Or something else? I do not believe you Evil, but are you…
creatures of Chaos?”

The dwarves nod at this and Grim says, “I would also like to know, for
we saw Drago and Ulmar both change themselves.”

Ulmar says, “Sir Fingol, with your permission, I will endeavor to
explain, for you are all honorable men and woman, that I can see. I
think you deserve the truth, for you have risked your lives many times
now to save ours.”

Fingol nods, “I apologize to our friends for not being forthcoming. My omission was intended to protect your daughter, who kept her secrets a long time before explaining herself. She is a fine person. I think it speaks well of your nature, and that of your wife’s, that you raised such a good person.”

“Please do explain your natures to our friends. For I’m afraid I cannot. And I am not sure if any explanation wouldn’t simply spawn more questions. For my part, I know Adelina can be trusted, more than just that actually, and I am content with that.”

“Well said Cousin. We are known by our deeds not fine words. Adelina has proven herself a loyal companion ten times over.”

6
Nov

Drago’s First Magic Lesson (narrative)

   Posted by: Gar Dragonsbreath

When Aramek finishes his nap, Drago walks up to him and asks, “Master Sorcerer, what might be the power word to disguise myself?”

Aramek gets a thoughtful look and says, “Master Drago, since you are only now discovering your powers, it will be necessary for us to have a more lengthy conversation at some point, but in the mean time, I will give you some simple invocations. It’s important that you learn to control them, which means meditation and resolution. To disguise oneself, say quietly but firmly to yourself: Iluziighu [iluziiĝu], which literally means to become an illusion.

"Thank you gracious Master." Wondering if it works, Drago repeats the magic word and wonders what might happen.

Drago appears as the tall blond haired blue eyed man that he appeared to be at the gate the day before.

Aramek smiles, and claps Drago on the shoulder. “Well done, sir, well done indeed! You do seem to have a natural aptitude for spellwork.”

Looking mostly at Adelina as he begins to speak, “Master Sorcerer, when we were all playing in the river by the outpost, another strange thing happened. Lady Newt here told me that somehow I sent her a message on the wind. I didn’t realize it and I didn’t even hear it, but when I got out of the river, Chief Rahk stopped me on the bank.”

Drago stops, takes a breath, and looks from one to another. “He told me that long ago a copper colored reptile lived with our people and he had hatchlings. Ever since then, his descendants occasionally and spontaneously are gifted with magic. He said the village elders believe my ancestor Kopep was a copper dragon.

“Master Sorcerer, what might be the power word for sending a message on the wind?”

“Keep in mind,” Aramek begins, “that this spell has limited distance, for you about 100′ and you must be able to point at the person you wish to communicate with. They will also be able to respond back to you.

“So, you will look at the targeted person, point your finger, err claw, at the person and then whisper: Sendu Mesaghon [Sendu Mesaĝon] — then you can begin your message. The ability, once you invoke it, will last about 10 minutes. For now you will only be able to target one person per spell, but as you learn, you’ll be able to send messages to more and more people simultaneously.”

Also, after Aramek teaches this spell to Drago they will notice that Newt has left the room. I am going to assume that the conversation actually takes longer than what is presented above and that she is gone at least 5 minutes. She slipped out shortly after Drago began explaining about sending a message to her.

In a playful mood, blond Drago points his human finger at a scrawny human at the far end of the barracks and whispers, “Sendu Mesaghon — Hey there big guy….”

As expected, the member of the Guard is quite startled and begins looking around.

It is then that Aramek and Drago notice that Newt is nowhere in sight.

“Newt… Where’s Newt? Can she get into much trouble in this palace? Who’s more at risk? She or everyone else,” blond Drago grunts. “Should we follow her?” he says to Aramek, voicing his own thoughts.

Aramek looks around and the smile forming as Drago startles the member of the Guard disappears instantly.

“We have no idea what evils may be hiding out here in the palace. After all the Brotherhood managed to send in assassins, which was the impetus for us to go into the swamp in the first place.

“Drago, we need to find her immediately. I suggest we split up so we can cover more ground. I’m not sure how long your disguise will last, but stay with it for now.”

“Aye, aye, sir,” Drago hisses in Draconic. Still, Drago puts the cloak on again but leaves his pretty human face exposed. “Meet you back here if not out there?”

Aramek nods to Drago, truns and leaves the barracks at a run.

Half startled, Drago jogs off in a different direction to look for the hatchling.

Aramek and Drago go their separate ways and search all around the courtyard but neither of them see her in the courtyard. Here’s the layout of the keep:

Aside from the palace and its various towers and wings, within the walls of the keep are the barracks for the town watch, as well as the paladins and knights who guard the keep itself; stables for the horses; granaries; and also sheds for the blacksmiths, bowyers, armor-smiths, weapon-smiths, carpenters, and other craftsmen. In the middle of it all is a large courtyard where the well is located and the parade grounds for the men-at-arms where they can drill and engage in weapons practice. Now that the sun is setting it is relatively calm and quiet. The servants are mainly in the kitchens preparing for supper and setting up the trestle tables and benches in the great hall.

Drago let’s loose with a long quiet slur at his ineptitude in Draconic. Since Newt cannot be found in the inner courtyard. He makes a loop around the the keep, but Drago makes sure he stays in the palace where he is “safe.”

When his spell expires, he quickly says “Iluziighu” to go back to blond Drago as he looks for the conniving hatchling.

Drago sees an open door to the palace – it is the servant’s entrance. He ducks inside and looks around to see if perhaps Newt was inside. He sees a few servants and asks if they have seen a young girl outfitted like a guardsman, but they just shake their heads and return to their business. Finally, Drago comes to the door to an inner courtyard. It is the Western Garden of the palace. He can see walkways winding among the flowerbeds and trees, and marble benches and statuary.

Drago looks inside and decides to have a look around. He does not call out but uses his senses to detect sound and smells. After a few moments he sees that no one else is there, but then he hears a rustling from off the path among the hollies there. Then the door to the garden slams shut, though there is no one in sight who could have done it. After a moment Drago, hears a soft sibilant voice saying to him, “I don’t recall seeing you here before. Who are you stranger?” Still there is no one and nothing in sight, except the magnolias and hollies.

Willing himself to look normal with his green scaly head exposed he says, “I am Drago, guest of the Prince and emissary of the lizard folk. Who are you, my new invisible friend?”

“Ah, one of the lizardfolk! You must be Drago. I was told about you. I too am a guest of the Prince. Actually, I am lending my services to the Heironeans. My name is Lady Sauraa.” The enchanting voice of this unseen lady seems to come from all around, but Drago still sees no one among the trees nor shrubs nor on the pathways.

“What do you think of these humans, Drago?”

Drago blinks at the voice around him, “They mean well, milady.”

From somewhere nearby, though still unseen, Lady Sauraa laughs. It is a sound that cheers Drago’s heart for some inexplicable reason. “Yes, they do mean well despite all appearances to the contrary. I hope you have better fortune than the last emissary who came here, Father Gar. Just remember that those who serve the Lion Throne do mean well, even if some of their methods at times seem overbearing or perhaps mistaken. There is much that you lizardfolk could learn from them, I think. There is more to this world than just nesting and bare survival. But you strike me as one who has already come to suspect that. You are no ordinary lizardfolk to change your appearance on a whim. But that is a riddle I will leave for myself to while away the days here. It has been good talking to you, Drago.”

The door to the garden suddenly opens again, as does another door on the far side. Drago feels a soft kiss on his forehead and feels a powerful presence moving away down the path, stirring the dust in its wake. Then the far door closes again, though the one near Drago stands open still.

When Drago leaves the garden and then the palace, he sees that Aramek has found Newt. They are over by the entrance to the keep.

“There you are, my little hatchling,” whispers Drago’s voice in Newt’s ear as she walks back across the courtyard with Aramek as the sun sets. She looks and sees Drago by the servant’s entrance to the palace, with his hood back over his face, out of which his snout is sticking and pointing a claw in her direction. He had been practicing what Aramek taught him and now seems to have control over his power to send messages.

“Yes, here I am,” Newt whispers back, “a hatchling that everyone still believes is ready to be snatched up and eaten.” Newt is remembering how Chief Rahk had described her to Sir Ragnbjorn some time ago. “No need to worry. I was never in danger and Sir Snoop sniffed me out quickly enough.”

“Sir Aramek, I suppose we should be off to supper?”

4
Oct

Message – Drago’s First Spell (narrative)

   Posted by: Gar Dragonsbreath

DISCLAIMER: While this was a private encounter between Drago and Newt, there is nothing secret revealed here.

Fireseek 21: an Afternoon Swim

While Drago is swimming with the other lizardfolk in the Javan River across from the ruins of Cypress Hill where Newt was discovered, he looks over to the boat about 90 yards away and sees the girl. His body shivers briefly in the water of his memory of the wight Relikez as he thinks, “You saved me.”

Astonishingly, Newt then doffs the necessary clothing and jumps in to dog paddle over to Drago.

When close, she speaks softly in Draconic to Drago, “I am glad I could help you. We must help each other if we are to be true allies and friends. But tell me, how did you speak to me from afar a moment ago?”

There are no others within hearing distance.

Drago blinks, “I did what? I was only just thinking about you….”

Newt says to Drago, “What? But… I don’t understand. Well the last few days have been full of strange events. Why should this one be different? Anyway, I am indeed glad I could help.”

With that she swims back and joins the others, keeping to the shallower water.

Drago does not have time to respond before Newt swims away. As she goes he thinks, “Oh do swim safe, my little primate. I’ll watch over you.” He trails not far behind her, deciding to go back to the boat too.

This time no message is sent, at least as far as Drago knows or could barely conceive. The power is still uncontrolled,  unaware and sporadic.

Unfortunately, Newt finds that the swimming has worn her out more than expected. She realizes she swam out further than she should have and she didn’t take account of the current. It is all she can do to make it back to shore.

Thankful to be on land again, she walks quietly back upstream to the boat, embarrassed by her inability to swim effectively. There, she rinses again in the river then climbs aboard (on the side closest to shore) to get dressed.

Shortly thereafter Drago, who has been following Newt from a short distance, also gets out of the water and begins to climb aboard after her, but he is intercepted by Chief Rahk. “Come, Drago, I wish to speak with you.”

“Yes, Chief Rahk, I was just thinking about speaking with you as well. Thank you,” Drago hisses with an appropriate submissive posture. “How can I help you?” Continued

30
Sep

Dragon Magick (PRIVATE)

   Posted by: Gar Dragonsbreath

WARNING, WARNING, WARNING! The source of Drago’s magick is revealed herein. Do not continue reading if you do not want to know! Leave now!

The lizard man Drago is awakening to the draconic powers of Kopep.

Drago
Drago’s Drakonik Kantrips

Drago’s Dragon Powers




Fireseek 21, Common Year 591 – Drakonik Revelations
As Drago follows Newt ashore he is intercepted by Chief Rahk. “Come, Drago, I wish to speak with you.”

“Yes, Chief Rahk, I was just thinking about speaking with you as well. Thank you,” Drago hisses with an appropriate submissive posture. “How can I help you?”

Chief Rahk takes Drago far away from the Javan Queen, to the other side of the ruins of Cypress Hill. He signals several warriors to take up guard position to ensure that they are not disturbed. Then, when he is certain no humans are about he turns to Drago and begins speaking in Draconic.

“Drago, I know that since you were a hatchling you have been restless. You have long felt the need to see what lies beyond our nests and hunting grounds. No, you need not deny it. We elders have long observed this and there is no shame in it, for we also know why you feel it. I will explain why in a moment.

“Now I need someone to go with these ape children for a time. They are valorous. Sir Ragnbjorn and his son and comrades at least have shown themselves to be trustworthy and steadfast allies. We need such allies for I fear that there are many more Deathwalkers out there – perhaps in this lost city of Thracia. And of course the Scarlet Brotherhood may return as well.

“Now you must understand Drago,” continues Chief Rahk, “That this is not an exile but a mission of great importance that I wish to give you. I want you to be our representative among the humans. I want you to go with them, help them find this lost city and learn all you can about what is going on out there. There is no shame in this. You are being sent away only for a time for the good of the tribe. But perhaps this is what you wanted isn’t it? This is your chance to go among them and see a bigger world. So go then with our blessing and for the good of the tribe. Learn all you can and do what you must to help them as long as it does not harm our tribe. Then return to us and we shall discuss all that you have seen and heard, and all that you and they have done.

“Now, before you say whether you will accept this or not, I wish to tell you something more. You may know that many shamans and acolytes and even sorcerers have come from your line, but only the elders know why this is. It was more than just the heroism of that hatchling Newt that saved you. I believe it was more than just luck that you were spared the fate of your comrade Vesk. I think it was the destiny that lies within your blood. For know this, Drago, in ages past our tribe was visited by a strange copper scaled warrior. Kopep was the name he gave us. Kopep stayed with us for a time and helped our tribe during a time of great need. He married, raised hatchlings, and yet never seemed to age. Then one day, he left us. From that time on his descendants have shown themselves to be possessed of a great affinity for magic, and many times their scales have turned copper as they have grown into their power. I believe the same may be happening to you. You have not seen it, but since the battle several of the scales on your back have turned from green to copper. It is the belief of the elders that this Kopep was in fact a dragon. He was perhaps a copper dragon, perhaps from the Tors or the Little Hills. It may be that your wanderlust and the changes that you may soon be undergoing are his legacy. The elders know from past experience with others of your line, as told in our secret tales that you will need time away from the routines of the tribe to explore the world and the power of your bloodline before you will be ready to settle down with us again and contribute your strength to the good of the tribe. So this is another reason why we wish to send you with the ape children.

“Now, Drago, will you leave our tribe for the good of the tribe? Will you undertake this mission and go with these ape children for a time?”

Drago is speechless for a moment at this revelation. He doesn’t know what to say. Then he finds his tongue as he bows deep, “It would be my honor, Chief Rahk, to serve the tribe in this way. I think the magic in my blood is beginning to come forth as well. The hatchling Newt just told me that I sent her a message from a distance, but I know not how I did so.”

Chief Rahk nods, “Ah, so it has already begun. I thank you for accepting this mission. The Malarat thank you. I will inform Sir Ragnbjorn and Sir Fingol that we wish you to join any expedition to this lost city that they seek.”