Morning Dinner, Readying 20, 591 – How the Dragon Disciple Became the Minotaur’s Apprentice
King Stronghoen asks, “Are you a shaman like G’ruk? Do you have that kind of power?”
Drago shrugs his shoulders, “Not like G’ruk. He is very powerful. I don’t think I can kill him yet, at least not in an honest fight. My draconic powers only began to manifest recently. I am a fledgling sorcerer, yet I hold the hereditary right to become Chief Shaman among our people.” To demonstrate, Drago utters, “Jhetu sorch-manon!” as he points to the jug of wine to pour himself another drink with his Mage’s Hand.
King Stronghoen says, “How intriguing.” Then he also repeats the same arcane words and with a wave of his hand the jug floats away from Drago to refill his own mug. The jug then floats back down to the table. Drago notices for the first time that on his right hand he wears a gold ring with intricate traceries on it. It seems to glint in the blue light coming in from the skylights. “Yes, it is handy to have both arcane and martial might to keep one’s underlings in line. Now tell me, I know that G’ruk is looking for something here. I have tolerated it so far, but what or who is he looking for. Is he also looking for this dragon Kopep? Are you all related? I’ll tell you now that I don’t know of any dragon around here, but we certainly don’t want any poking around. I will be most displeased should any of you attract or arouse a dragon in my kingdom. Now tell me what G’ruk is really up to.”
Drago’s snout twitches. “No, Your Majest, we are not all related to Kopep. I am told I am the only one currently to show signs of his heritage in my blood. It is a rare bloodline. The others… they seek the sleeping Immortal King of Huvat Vex in their quest for hegemony of lizard kind over all others. That is why I was sent here by Chief Rahk to kill him. G’ruk’s quest for power has divided my people. I must find a way to reunite my people in peace. Of course, ratting them out may not be the best option to bring that about either.” Drago chuckles softly. “It would be better for me if you kept the true nature of their quest to yourself, my liege, at least for now.”
King Stronghoen chuckles and says, “And who would I want to tell? No, your intrigues and reptilian squabbles are your own business. Still, am I to understand that Chief Rahk does not wish G’ruk to find this Immortal King? Why not? It sounds like that would be a great thing for all of you… you… lizardfolk?”
Drago shrugs again and says, “Chief Rahk and the other village elders do not believe in the Immortal King. Furthermore, they believe it is best where possible to be on friendly terms with all sentient beings. G’ruk and the lizardfolk here think very differently. Chief Rahk sent me amongst the humans to build friendly relations, but unfortunately, my interactions with some of them gave me a foul taste for humanity’s values.” Drago points toward the female on the spit. “That is all they are good for. In this I have come around to share G’ruk’s views.”
“I see,” says King Stronghoen. “And yet, you say you do not seek the Immortal King but this dragon Kopep, and that you have come here to kill G’ruk and take over his tribe, or perhaps I should say faction of a tribe. So tell me, if I help you to become leader of the lizardfolk here, what would you do with them? Return to Chief Rahk who wishes to ally with the humans? Continue seeking this dragon, Kopep? Or would you yourself take up the quest for the Immortal King?”
Drago chuckles softly, nervously, “Perhaps a little of all three, my liege. Life in my village is rather dull and so much less dangerous than here.” Drago smiles toothily. “I am inclined to stick around and help you kill off the humans. The less humans, elves and dwarves in the world, the better we all are. I was not so interested in the Immortal King. My quest is and remains finding Kopep. But… my gut tells me that they may be one and the same. Whether I live or die, I am determined to find out whether I am indeed a prince of Huvat Vex.” Drago pauses, bows his head in offering and respect, “My life is yours if you wish, my liege.”
“Indeed,” says King Stronghoen. Finally, the roasted meat is served, and more wine is brought. The cows retreat with the calves to eat their own meal.
After they have had some time to enjoy the food and drink, King Stronghoen continues, “So Drago, your Shaman G’ruk was no so forthcoming about what he was doing here. This is the first I’ve heard of any Immortal King or any dragon. In fact, he did not even tell me that he was a renegade. You are very forthcoming for a lizardman, I think I would prefer to deal with one such as yourself. As you know, I also have some skill in sorcery. I think perhaps you should stay here and work with me for a time, until you are strong enough to challenge G’ruk. Then we can work together to get rid of him and put you in his place. We can become partners, I will rule over the Beast Men and you will rule over the Lizardfolk. Together we can bring this land to its knees. So tell me, what arcane power are you able to wield now? What do you have to work with to start?”
Drago’s nervousness passes and he smiles toothily, “Thank you, my liege, I like that plan.” Scratching his jaw in thought, he says, “This was the first thing I learned: kaŝvestu selfn!” as he visualizes himself to look exactly like King Stronghoen.
King Stronghoen’s eyes go wide and he bellows, “How dare you!” He lunges for Drago and catches him by the throat with both hands. Reflexively, Drago tries to break the minotaur king’s grip but realizes that he would have as much luck trying to break a large oak tree with his bare hands. King Stronghoen’s grip tightens and cuts off Drago’s breath, crushing his throat. “You… will… never… take… my… royal… countenance…again!” he snarls into Drago’s ear. “Do you understand?”
Drago realizes that he is seconds away from death. He gurgles as he nods his agreement.
“You are a very dangerous lizardman, Drago. Fortunately for you – a useful one as well.”
King Stronghoen takes another bite from the haunch of the unfortunate Deathwalker woman who has been served as their meal. He waits from Drago to recover. In fact, he even hands him some more wine. “Drink up. We are partners now. What else can you do? And don’t lie to me. I will be most unhappy if you lie.”
Drago thanks Stronghoen for the wine, and again as a lizard says, “My apologies, Your Majest. I did not mean to offend, only to show you my gifts that you may call upon as you please.” Drago takes another sip of wine to ease his aching throat, then adds, “I can also spit acid, detect magic, send messages a short distance, and disrupt undead.”
King Stronghoen mulls this over as they finish eating in silence. At last he says, “Yes, I can see that your magic may not be quite up to challenging G’ruk. But who knows? I have not heard of him using any kind of powerful or deadly magic so far. Still, best to be sure. Come with me.”
King Stronghoen takes Drago back out into the hall. They turn to the right to the door on the southwest side of the hall. Going in, Drago finds that it is a small office with another door facing the one they came in. Seated at the north end of the room is an old human, dressed much better than the other human slaves, going over a list and speaking with two gnolls. All three rise and bow as King Stronghoen comes in. He waves them off with a casual wave of his hand and takes Drago through the other door.
It opens up into a much larger room lined with shelves, barrels, and crates of assorted foodstuffs. There are urns and amphorae on the shelves. Six gnolls, and a dog brother in a long plush gray robe are in here playing dice around a table. They too stand at attention as King Stronghoen passes them, Drago in tow. King Stronghoen walks over to a cabinet on the west wall and shoves it aside to reveal a hallway. He reaches up to the mantle and presses a section of it. He then grabs an everburning lantern from a nearby shelf. He then leads Drago down the hall and to the right and then down a dark dismal stairway. As they descend it gets hotter and hotter. Though to Drago it is quiet comfortable, he realizes that any human going down into such burning darkness would probably wonder if they were descending into one of the hotter hells.
Halfway down, King Stronghoen stops and holds Drago back as well. He calls out in the Gnoll tongue, “Dead men tell no tales.” Then he continues on, assuming that Drago will follow.
Drago follows with growing excitement. While it might be the death of him, he realizes he is going deeper than any other lizardfolk has managed before this time. Drago mutters, “Magio rivelighu” as he follows Stronghoen and looks for any tell tale glows as he goes.
“You try my patience,” snarls King Stronghoen. “I did not give you permission to use any detection spells. You had better learn discretion and manners if you wish to serve me. I would also advise you against snooping around down here. It would be most unwise, and likely lethal.”
At the bottom of the stairs they emerge into a large half-circular room, about 40’ in radius with a straight wall to the right and the circular perimeter to the left. Halfway down the wall on the right is the entrance to another hall. The ceiling of the room is 30’ high and semicircular walls are decorated with wall paintings of sumptuous feasts and vast gardens. The walls have flaked and worn with age. There are a few ruined wood couches strewn about the room, and shattered marble slabs that were once tables. Drago guesses that it might once have been a great banquet hall. Against the north wall are six heavy ceramic urns that have avoided destruction. This is all revealed in the dim light of the lantern. It is very hot.
As they walk through the room, two shadowy figures stir at the shadowy edges of the lamplight. Drago sees that they are not couches but great beasts. The creatures have vaguely humanoid heads, the bodies of lions, and wings like those of a dragon. Their tails end in long, sharp spikes. They watch as King Stronghoen and Drago pass by, flicking their tails and licking their chops, but then settle down again and rest their heads once more beneath their paws.
The hall leading off from the banquet hall is a short one, only 10’ long and it opens up into a smaller square room with walls carved in bas-reliefs of men fighting beasts of all types. There are two doors: one straight ahead and one to the right. King Stronghoen crosses the vacant chamber, takes out a key, and then unlocks the door straight ahead of them.
On the other side of the door is another hall leading off to the left. The hall stretches on for some 40’ and ends at the top of a series of elegant box seats overlooking the southern perimeter of a large arena with a sandy floor some 70’ in diameter. Stands encircle the rest of the arena, interrupted only on the eastern side where there is the mouth of a tunnel. Exquisite tapestries and statuary depicting fantastic beasts and heroic warriors once decorated the box seats, but not there is only rubble and hanging rags. The high ceiling rises over 40’ at its zenith. A large crystal at the zenith illuminated the arena.
King Stronghoen takes Drago down to the arena floor and then heads over to the tunnel. The tunnel is 10’ wide and 30’ long, ending in a T-intersection. Spaced 10’ apart are three levers on each side of the tunnel before the intersection. There are doors at either end of the crossing tunnel that is only 30’ long. King Stronghoen turns to the door on the left and goes through into an area containing several large rooms that must once have been used to contain the animals that fought the gladiators in the arena. Everburning torches spaced out along the walls illuminate the area. King Stronghoen leads Drago past the cells, and in a couple of them he can hear the sounds of minotaurs murmuring and even what sounds like a calve lowing contentedly. None of the cell doors are closed. King Stronghoen shows Drago to an empty cell. It is furnished with a straw cot, a side table, and wooden chest.
“You can stay here for now.” King Stronghoen then shouts, “Thundahoof! Woofworth! Attend to me!”
A minotaur and a dog-brother quickly hustle down to Drago’s cell from another cell at the end of the hall.
“This is Drago,” King Stronghoen says to them. “He is an aspiring young sorcerer who is going to be working with me for a while. Make sure he doesn’t get into any trouble and that he’s comfortable during his stay here.”
King Stronghoen then addresses Drago, “If you need anything, you can ask my two servants in the cell at the end of the hall. This is Thundahoof,” King Stronghoen says indicating the minotaur. Thundahoof is a massive beast, only overshadowed by King Stronghoen himself. He is 8’ tall and easily weighs 800 or more pounds. Severe scarring mars his left flank. He holds a greataxe in his massive hands. He glares down at Drago and his nostrils flare.
“You see these scars?” asks the minotaur king. “They were made fighting lizardfolk before we came to an arrangement with G’ruk. Don’t try Thundahoof’s patience.”
Thundahoof stamps his hooves and snorts.
“This is Woofworth,” the minotaur king indicates the dog-brother in grey robes with a wand tucked in his belt. “He is a powerful sorcerer. Do not cross him either.”
Woofworth nods at Drago and says, “As His Majesty says, if you need anything come to us. Do not wander about on your own.”
“You may go,” says King Stronghoen. Thundahoof and Woofworth return to their cell at the end of the hall. “I will come for you after I attend to some other business, and we will work on your training in the arcane arts. Do not disturb the other residents here. Do not go wandering about. There will be no protection for you if you wander about, and I would be saddened if you lost your life down here because you could not sit still for just a few hours. Now be patient until I come for you.” King Stronghoen abruptly walks away, leaving Drago alone in his cell.
Drago leaves the door open, but sits down at the back of the cell against the wall facing the door. He mutters, “Oh crap. What have I gotten myself into now?” Then he tries to get some sleep, to heal his still aching throat.
