Twilight, Readying 20, 591
Newt, with Drago in tow, swims back into view of Fingol and the others
as they are contemplating how to cross the river.
Drago sees that they are on the opposite bank of the lizardfolk
enclave. The bonfire lights up the area dimly or not at all on this
bank of the river. The lizardfolk are cowering behind their hide tents
on the others side and he sees at least three dead lizardfolk with
arrows in them and many javelins stuck in the sand on this side.
For their part, Fingol, Lorindel, Rain, and Aramek see that Drago no
longer has his bandolier but is bearing a finely made sword and a
shield decorated with silver and platinum tracery along with inlaid
carnelians.
Now in the better light, Drago sees that Newt has a greenish tinge to her hair and a bluish tint to her complexion, pointed ears, webbed hands and feet (she must have slipped off her boots), almond eyes and more angular features.
“Drago!” Fingol gasps “Newt had said she heard you were about, but I never really expected to see you alive. When Sir Indranil banished you, I thought Thracia would be your undoing. Instead, you seem to have profited.”
“Look what followed me home! Can I keep him?” jokes Newt as she approaches Fingol and the others.
Speaking quickly, with great excitement, Newt spits out the following with scarecely a breath taken one she starts. “There’s a bridge downstream, but there’s a crabby albino giant on it. Ten feet tall and he doesn’t like all the noise we’re making.
“Indranil is up above us with Aatu, and they have my father with them! But they are under attack by giant bats. They’ve slain one–big as an ox. I’m not kidding–but probably need our help.
“Drago may know more about this Immortal King, but he says we don’t have to chase down G’ruk right now.” Finally she takes a breath.
Drago nods while Newt speaks, admiring her colorful form.
Then he bows deeply to Fingol and the others in fellowship, “Don’t give up hope yet. The night is young. By returning to you, I have become Enemy #1 to your enemies. It would seem that only Sir Indranil no longer wants me dead. We have made our peace.”
Fingol listens to all this breathless whirlwind, “Well, what do we need to do right now? It sounds like Sir Indranil could use some help. Can you show us the way, and we’ll save the conversation until he… and the dwarves are safe?”
When Aramek sees Drago he breaks into a big grin and says, “By all the gods and goddesses, I am very happy to see you alive.! Welcome back!” And even Snoop, picking up on his friends joy, squeaks happily.
Offering a deep bow, Drago replies simply, “Greetings, Master.”
Rain smiles big and puts her arm around Drago’s scaly shoulder and says simply “It is so good to see you”.
Lorindel approaches Drago and clasps him in a firm handshake and offers a quick nod to welcome him back.
“Then someone lead us back to him,” Fin pleads, “so that we can all be reunited.”
“Yes, let’s go get Indranil so we are at full strength.”
Newt replies, “I’ve been worried for the dwarves, too.
“I don’t know the way up. Drago, how can we get back up there?”
Looking to Newt, Drago replies, “I only know the way through the lizardfolk camp, but that is too dangerous and would take too long. It would probably be best to have everyone float down river (to avoid the darkmantles) and then climb the rope you described. Can we miss the giant that way?”
“The rope is upstream, but the climb up will be very challenging. We’d have to climb hand over hand as there is no wall to brace against.”
“If we have to cross the river, than Rain had a good plan. Is that the way you know Drago?”
Drago says to everyone, “Gather around. Here’s what we face.” He then draws the tunnels as he remembers them. “If we cross the river here at the lizardfolk camp, we will have to fight the lizards directly and then pass through a room guarded by gnolls. I know the password but they have probably changed it by now, and besides they would see you and then we would be trapped like mice on two sides. There are more gnolls stationed in the temple. I don’t know how many, but that is the entrance to Huvat Vex, so probably there are quite a few. Anyway, we don’t need to go that way. Instead we head up the long stairway, turn right, and head out. There is another gnoll guard post along the way, but we don’t have to go through that room, although they will probably see us. There will be more gnoll guards at the entrance to the surface too.
“This path would be very dangerous, but I have another idea. Newt saw G’ruk enter a secret door in the cliff next to the river in the Deathwalker Cavern. If I am not mistaken, that should come out somewhere along the west wall here. If we are lucky, we will be able to avoid the first gnoll guard post completely and avoid detection until we are almost out. The choice is yours.” Drago looks around at the others.
“I like the idea of using the secret door, though, but we still need to get everyone across the river. What was Rain’s idea for that? I missed it.”
Rain says “Um Drago… where is Indranil?”
“Yes!” Fin jumps in “We can’t leave without him.”
Last I saw, Indranil still hadn’t crossed the first bridge. So if you have no other plan on how to escape, once we get out, we may still have to battle gnolls, minotaurs, lizards, and the Deathwalker army as we cross back to the Deathwalker Cavern and try to get back in the locked door which is guarded by the dwarves and Father Adulwulf.” Drago shrugs. “No problemo, Newt’s father and I did it.” Drago smiles again.
Speaking of, the fellowship then hears faintly, echoing from above and downstream: “Aatu with me! Attack!” Indranil shouts.
A little while later, even fainter, you hear Indranil shout the following as a battle cry, “Vandria!”
Then you hear, also faint, the sound of Adalwulf intoning, “Om!”
And of course the far-off clash of arms that must be coming from one of the tunnels leading into the chasm, perhaps the one connected to the stairs up to the chamber the dwarves for holding.
Frustrated, Fin replies, “I don’t follow you at all. What locked door are you referring to? None of your explanations explain anything. If you know how to get to Indranil, please say so plainly. Tell us if we need to cross the river or not. Tell us if we have to climb up to the ground level or not. Tell us what direction we need to go to do any of those things!”
Drago pauses and looks at Fin, “No, I don’t know how to get to Indranil, except through the lizardfolk camp and three growing armies that want to kill us. The locked door I referred to is the entrance to the building above the Deathwalker Cavern. At least that’s what the locals it. You sent Adalwulf back to help guard it. When one enters the building, you go down stairs. Then there are two bridges, one that crosses the chasm and the other goes off to the right where you have not yet explored, off the center of the first bridge. I was on the bridge to the right fighting a Deathwalker when the giant bats attacked me, causing the bridge to break. It is now hanging 20′ from the ground, if we can get to it to climb up. Indranil and the others have not yet crossed either bridge, last I saw.”
Rain says “It sounds like our options are to climb back up the rope we just climbed down, or to follow this river southwest and around the corner to some unknown location to try and reach Indi that way.”
Drago nods and says, “Yes, that’s the other option. Newt, do you have anything to add?”
“So Drago, is there a way to get back up to where Indi and the others are if we continue downstream in the river?”
Drago shrugs, “I don’t know. Only Newt knows that. Newt?”
“I don’t think climbing the rope is an option for me,” says Lorindel. “I’d never make it to the top, or at least have a difficult time doing so. I think the best bet is to get to where the bridge has fallen. It’s a shorter climb to reach what now appears to be a rope ladder.”
Drago nods and says, “We’ll be climbing with Deathwalkers shooting arrows at us and an ox sized bat swooping down on us.”
“I do more before ’9 bells’ than most people do in an entire day,” says Lorindel with a smirk.
“OK,” Fin jumps in, “If I am following all this, our situation is this. Climbing up the rope would put us up on Indranil’s level, but the rope bridges are down. So while we’d be at the right elevation, we’d be on the wrong side of a chasm. So I’m ruling out the rope.
“We need to go downstream and try to make it to that broken rope bridge. However, I am not sure we should climb up it. Instead, we should have him climb down and we’ll all go after G’ruk. Evidently he’s close and Newt says the lizardfolk were talking about him reviving the Immortal King. I don’t know what that means, but it sounds bad. And it may be what the Great Druidess warned us about. I don’t want to leave that to chance.”
“We’ll have to bypass the darkmantles, if that is what attacked me earlier, by making torches. I am sure they won’t like the taste of those. If we can’t, we’ll go through with our weapons held up. They won’t like the taste of those either. I wouldn’t mind seeing one spear itself on the point of my sword.”
Drago shrugs, “Torches are what attracted the giant bats in the first place. Also the lizardfolk won’t walk along the banks of this river because of the darkmantles. If that is your choice, Newt and I will swim along beside you guys where it is safe. Other than that, your plan is okay… but my vote would be to let G’ruk awaken the Immortal King, if he knows where he is, which I seriously doubt. If I am right, Shaman G’ruk and King Stronghoen will be killed and I will pacify the awaken one and… well… I bet my life on it. This is my destiny. The wave of death sweeping across the land will not be the Immortal King. It is the army of beast-men bent upon humanity’s destruction that you should fear. This is why I returned to you. When we have more time, I can tell you the full story.
“If we can’t use torches, then we will hold up weapons as we pass under the darkmantles.” Fin replies “Let’s get going, we’ve spent enough time here.”
Drago nods, silently assenting to the plan and then straps his gear to his back. When he sees that Aramek only has a staff, Drago offers, “Master, you may borrow my new magic sword if you wish. It will be more effective to protect yourself.”
Aramek nods, “Thank you for the offer, my friend, but I know my limits and close in fighting is not my forte. Not even being seen till it’s too late is much more my style.” And Aramek gives a devilish grin. “Besides, you’ll certainly have more need and use for it than I.”
Aramek looks at Fingol. “Sir, Fingol, since my quarterstaff and crossbow will not be very intimidating to the darkmantles, I believe this might be an appropriate time for me to go invisible. What say you?”
“Whatever you think best.” Fingol replies.
“Very well, whenever we begin to run the darkmantle gauntlet, Snoop will duck inside my cloak and I’ll go invisible. Just say the word.”
Drago adds, “Wherever you see stalactites, there are likely darkmantles. They look the same.”
Newt puts her boots in her pack, sure to need them later.
“Sir Fingol,” asks Newt “have you got a grappling hook in that bag of yours? You seem to have everything esle… Anyway, perhaps we could knot a rope (or even make a series of loops), attach it to the hook, then catch that rope bridge that’s dangling. We then climb the rope to the bridge and the bridge up the rest of the way.
Fin replies, “I sure do. Picked it up from the assassins that attacked Prince Prospero. And that is exactly how I intend to get up that rope bridge.”
Just as everyone prepares to make their way, carefully, around the
bend of the river, a voice calls down from the stone bridge overhead.
“Newt! Are you down there!” It is the voice of Ulmar, Newt’s father.
“I’m here! Yes, I’m here!” Newt shouts back joyfully (but without thinking). “Are you okay Father? I can’t see you. We’re trying to get up to your level!”
“Thank the gods you’re alive! Can you climb back up? Where are your
companions? We’re having some problems with the Deathwalkers up here,
but I’m okay at the moment. At least, no one is shooting at me. Hold
on, I’ll come down there.”
Quicker than you would have thought possible, Ulmar clambers down the rope, and all present see that he is a rather large chimpanzee with a shield and short bow slung on his back, a quiver of arrows at his side, and a lizardfolk spiked war club tucked in his belt. He is otherwise dressed only in a lizardfolk loincloth. Then the ape man runs and embraces his sea-elf daughter.
“On any other day, that would seem strange.” Fingol states flatly.
“Ulmar, it is good to see you again!” joins Drago as he smiles happily at their reunion.
Rain smiles but then says “Fin, we really need to get going…”
“Agreed! Sir, it is wonderful you are well. But we are dearly pressed for time. We need to head downstream to our friend. To get through, we have to either swim or hike through an area with monsters that drop from the cave ceiling. Follow us, please.”
Ulmar transforms himself into an aquatic elf and then dives into the river with Newt and Drago. “I’ll chance the river if you don’t mind,” he says to Fingol.
Newt, Drago, and Ulmar begin swimming downriver. As the others begin to enter the darkmantle field, it all goes black as magical darkness descends on the area. Only those with darkvision can see through it.
Once the torches are made and the Dancing Lights spell is cast, Fingol
and the others attempt to move into the field, but they find that the
darkness swallows up Aramek’s dancing lights, and the everburning
torchesonly produce a dim light, though that is enough to allow Fingol
(whose magically enhanced vision is still operative), Aramek, and
Lorindel to see.
Fingol and Lorindel peer into the shadows and up among the stalactites
they see the glimmer of the darkmantle’s red eyes watching them. The
darkmantles appear to be two to four feet long and their camouflaged
hide allows them to blend in with the stalactites they are wrapped
around.
Rain says, “This is stupid! Let’s just run past them already!”
Fingol and Lorindel point them out to Aramek and Rain, the latter
though still can’t see them as it is too dark for her.
Rain says, “This is stupid! Let’s just run past them already!”
Fingol explains, “Now that we can see them, we can shoot them down.
Here, Rain, hold this torch.”
Fingol and Lorindel with their bows, and Aramek with his wand of magic
missiles, then proceed to pick off the darkmantles as they move slowly
through the field of stalatctites and stalacmites, while Rain lights
their way.
Drago is swimming under water with father and daughter, oblivious to what’s happening with the land dwellers. His thoughts are with Newt and Ulmar. By now they have exchanged their stories…. Drago wants to show Newt everything, but not until after he gets to tell his side first. Drago puts up a mental wall against any deep probe until then.
Lorindel picks one off immediately with one well-aimed shot. Fingol
hits another, and then Aramek uses his wand of magic missiles to
strike it as well. Newt and Ulmar come to the edge of the river and
fire their bows at it as well, as does Drago who can now see it in the
dim torchlight once everyone else has begun firing at it. One more
arrow from Fingol brings it down as well. A third falls dead due to
another well placed arrow by Lorindel. Aramek fires another magic
missile at a fourth, and Newt, Ulmar, and Drago loose their arrow at
it as well bringing it down too. Then four of the creatures all drop
away from the stalactites and propel themselves towards those on the
ground using their webbed tentacles like wings. The others dodge, but
Fingol and Aramek are struck and the darkmantles embrace their heads
and shoulders with their hook lined tentacles, using their
considerable strength to constrict about their throats. Fingol
succeeds in tearing the darkmantle off of him, though it leaves bloody
wounds all over his face and neck. Rain drops her torches, draws her
blades, and runs the creature through before it can flap away.
Lorindel, meanwhile, drops his bow and unsheathing his shortsword move in on Aramek and deftly cuts the creature away. It falls dead to the floor. Chittering, the other two fly away off into the darkness of the other side of the river.
Snoop, who had been secure inside Aramek’s cloak furiously, but unsuccessfully, tried to get out so he could he help his fried fight the evil beast attacking him. Once the creature was killed Snoop was out on Aramek’s shoulder alternately licking his wounds and shrieking at the evil fling things.
Aramek thanks Lorindel profusely and then, knowing he’s been injured, pulls out a healing potion.
The river runs on for some distance past the bend in the river. The
gravelly banks continue on both sides. Past the stalactites and
stalacmites is a run down cottage constructed of fieldstone and roofed
with straw thatch. The thatch is moldy and rotting due to the high
humidity caused by the river. The floor of the cavern in this area is
covered with sand. Thrust into the sand in front of the cottage is a
crude spear. Mounted on the protruding spear is a bleached skull of a
lizardman. Various crude and arcane symbols are painted on the brow of the skull. A little ways past that, in the light of the everburning
torches, they can see the end of the rope bridge dangling 20’ over the
river.
From the darkness above, they can hear Indranil shouting down to them, “Drago! Drago! Drago, can you hear me?” An everburning torch on the end of a rop is then lowered down to the river.
“Indranil, it’s me,” calls Lorindel. “Drago is with us. Oh, by the way, pleased to see that you’re not dead.”
“Shut up!” booms a gloomy and very put upon sounding person from the darkness downriver.
Fingol turns to Aramek, “Can you cast Message to him and tell him we are on our way up? I don’t care to yell around here. Someone dislikes the noise.”
Indranil can lower the rope about 40′. He can see that 50′ below the lip of the chasm is an underground river with sandy banks on either side. There seems to be some kind of cottage down there on the bank. Standing nearby is Fingol, Rain, Lorindel, and Aramek. Swimming in the river is Newt, Ulmar (her father who must have found the way down after crossing the chasm), and Drago (who indeed survived being hit with with an arrow, feasted on by two giant bats, and the collapse of the rope bridge and a 50′ fall).
Whispering, Newt suggests “Maybe Sir Indranil can lower a rope, if the grappling hook doesn’t work out.”
She keeps an eye down-river, in case the noise-averse giant should try taking an active role in quieting the neighborhood.
Indranil says, “Well met indeed! And Newt is with you safe! And Drago too! By the Goddesses this is god news. The top is secure for now but I can’t say for how long. It looks like the gnolls and rogue Malarat are now allied. Perhaps you can climb up using this rope or the bridge that has fallen?”
Fingol looks up “Hush! Someone down here doesn’t like noise! We’ll be up in a few.”
Drago casts his message spell and replies to Indranil, “Yes, I am safe, milord. Newt saved me from drowning.”
Fingol looks up from his knot tying, “A Malarat drowning? How embarrassing.”
“I don’t think his soul would survive the embarrassment. That’s why I pulled him out” jokes Newt.
Indranil while he waits upon his friends to climb up draws his rope and torch back up and then stows them in his pack.
He turns to Grim and says, “Grim the fellowship has returned and they are all alive, including Drago who took that horrible fall. They are climbing back up now.”
Indranil replying back through the message spell says, “Drago! I am relieved. When you fell from the bridge with an arrow in your side I was distraught thinking how tragic it was that after finding you I lost you again so soon. I am pleased!” Then with a smile in his reply he continues, “Newt has pulled your tail out of a tight situation twice now! She is truly your guardian angel.”
Dago replies simply. “Yes, indeed, yes, indeed.”
Fingol hooks the fallen bridge and everyone climbs the knotted rope up to the fallen rope bridge and then makes it up to the regular rope bridge and back to the stairwell to the surface side of the rope bridge that is still handing across the chasm.
Newt and Drago just have a bit of stiffness and some light bruises, Adawulf and Fingol are hurting, but Indranil is really hurting (and he’s already been healed several times over by Adalwulf during the fight, so you just guess how much damage he’s taken in the past half hour or so.)
Newt leaves the potions to those who really need them. If there are any left at distribution then she may carry one or two in case Drago needs them again.
Drago says, “I’ll take a few, if you have any extra healing potions. I’m out.”
Kneeling before Fingol, Indranil draws his sword and offering it to Fingol pommel up says, “Sir Fingol something must be said immediately. I acknowledge you as rightful leader of this party without hesitation or reserve and pledge to follow you until death or you release me.”
Fingol coughs, “You have pledged your fealty to the Lion Throne and you serve at the pleasure of Prince Prospero. Swear nothing which takes that which is rightfully theirs. I thank you for acknowledging that this command now rests with me. And while we serve together know that I will protect you with my life also.”
Indranil sheathes his sword and stands giving Fingol another bow. “Sir Fingol, Father Adalwulf is upstairs in the room above. The Deathwalker replacement squad, including the two hooded clerics, were slain by Grim, his warriors, Father Adalwulf and I just before we found each other again. For now things above are quiet. But the gnolls and an unknown band of Malarat are allied and twice now have sought to gain control of the building above and this passage. They were twice driven off by the Deathwalker replacement squad, but with Deathwalkers slain they could reappear and threaten us again at anytime. I know not the disposition of the remaining Deathwalkers but it looks like we have killed two full squads of them between us.”
Fingol reaches out to shake Sir Indranil’s hand “Thank you for coming back to rescue us. For it would appear that is what you’ve done. Let’s get outside before any other band of gods-know-what attack again. I don’t think we need to be in these caverns any longer; we have been rescued and Ulmer found us. That is all we were hoping for here. And Drago has a piece to these mysteries that I would like to hear in length. Depending on what he has to say, we may have more work to do before we rescue the damsel in distress and ride off into the sunset. The world may require more competent heroes than us, but we’re the only ones in shouting distance.”
Newt recalls that Drago had wanted to show something but had stopped. When the fellowship is clear of the darkmantles and back in normal marching order she puts her hand on his shoulder (‘There’s the tough skin again. I remember having skin like that!’ she thinks.) and says just to him “Drago, is now a good time? Did you want to say anything?” She puts a bit of emphasis on the word “say,” to be clear in her meaning.
Drago says simply to the other, “Yes, if you all still want to fight, you need to hear my tale, so that you are not basing your actions upon half truths. I have been your spy in the Underworld living amongst the lizardfolk, and then today spent the day in Huvat Vex. You need to hear my tale. It will only take a few minutes for the most important tactical information. Otherwise, let’s go back to your camp and tell our stories before making decisions.”
“Will you show me now?” asks Newt. “Or tell us. If we follow this up quickly we may surprise the villa and rescue my mother. However, I know much of the decision will depend on how many spells you, Sir Aramek and Father Adalwulf can cast in what’s left of the day.”
Drago replies, “I need to rest to replenish. I am not battle ready. It’s been a long, long day.
As Fingol finishes Newt throws a huge hug around Sir Indranil. “You came back! I’m so happy you did! Thank you thank you thank you! It wasn’t the same without you.” She releases him and drops to her feet, perhaps a bit embarrassed by her display, but too happy to see him to really care about being embarrassed.
Indranil smiles warmly and bending down he kisses the top of Newt’s head and says, “Do not be embarrassed Adelina, I am grateful for your welcome. I too missed you. The goddesses saved me, but it was a narrow thing, I was far gone down the path to darkness. But that tale must wait for fairer times.”
Rain too has a warm smile for Indranil but does not say anything now, the current situation warranting quick action.
“Fingol, we still need to keep in mind the powerful Cleric which we have to assume stile resides in the villa. With most of his warriors dead I am not sure our plan of drawing him out will work now.”
Fingol starts moving toward the exit. “On the contrary, I am hoping that the losses he’s suffered is what does draw him out. After all, he must be running out of minions to waste. And he is going to have to find out what is happening to them all. Given he so easily defeated a gnoll army before, I am sure he’s too arrogant to hide in his Villa. And if what I am hearing about gnoll and Malarat attacks to this building are true, we shouldn’t have to worry about making it look like a gnoll attack. It is one in truth. So let’s just get out of these caverns so we don’t get bottled up again and pull away to a safe distance. We’ll discuss our next moves there.”
“Let’s move then” says Newt. “I think our ambush targets came to us when we were a bit late setting up. We should go somewhere safer and rethink things.
After you, Sir Fingol.”
Rain says “The fight seems to be between the Gnoll/Lizards and Deathwalkers… I would suggest the Arena. We will have the best view and most likely will not be scouted or attacked since they are busy with each other.”
I was thinking of the area of the city indicated on the city map as “fragmented walls/buildings” between the pool and the rotunda. Depending on where exactly we go, it might have a view of both buildings (or neither?).
I’d love to use the rotunda, but I’m SURE there is something nasty living in it.
Rain replies “What if there is something else living there which may take offense to us being there. It may draw attention. Best I think to use a known location. Your call, lets just get going quick.”
“Thank you Lady Rain, I was unaware of what you had and had not scouted while I was in Melkot.” Fingol replies. “The arena it is. We’ll still be close enough to capitalize on any movements the high priest makes.”
“No, I would like you, Sir Indranil, Adelina, Ulmar, Sirs Indranil and Aramek, Father Adalwulf, Drago, Grim and Morgrym to accompany me up to where we can observe the city and confer on our next steps.” Fingol replies
Once every one is up at a point where we can see the Villa, Fingol begins “I know everyone is eager to rest and regroup. But there may be events going on tonight that require swift action.
If the High Priest of these Deathwalkers comes out of the villa to see who destroyed his caverns, that would be our chance to try to free Adelina’s mother. And as much as I would like to make that our first priority, I heard something from Adelina about an Immortal King being awakened. Adelina, tell us what you heard, please. We may have to move immediately if that is some sort of threat.”
In between the hasty planning discussion Indranil slips over to Lorindel and clasps forearms in a warriors handshake saying, “Brother you are a welcome sight. I am pleased to see you alive and well. I have much to tell you. I was visited by the Goddess and taken back to revisit a distant memory with you.”
Before Newt can respond, Adalwulf steps forward and says, “Hold! I
have kept silent until now, because we were in grave danger. But I
would know what manner of beings this Ulmar and his daughter Adelina
actually are? I saw with my own eyes how this one,” he points to
Ulmar, “had been transformed into an ape and then changed back again.
And this one,” he points to Newt who had neglected to change back into
her human form, “is now some kind elf. Are you sorcerers then like Sir
Aramek? Or something else? I do not believe you Evil, but are you…
creatures of Chaos?”
The dwarves nod at this and Grim says, “I would also like to know, for
we saw Drago and Ulmar both change themselves.”
Ulmar says, “Sir Fingol, with your permission, I will endeavor to
explain, for you are all honorable men and woman, that I can see. I
think you deserve the truth, for you have risked your lives many times
now to save ours.”
Fingol nods, “I apologize to our friends for not being forthcoming. My omission was intended to protect your daughter, who kept her secrets a long time before explaining herself. She is a fine person. I think it speaks well of your nature, and that of your wife’s, that you raised such a good person.”
“Please do explain your natures to our friends. For I’m afraid I cannot. And I am not sure if any explanation wouldn’t simply spawn more questions. For my part, I know Adelina can be trusted, more than just that actually, and I am content with that.”
“Well said Cousin. We are known by our deeds not fine words. Adelina has proven herself a loyal companion ten times over.”