7
Apr
ATSS Book II
Against the Scarlet Sign
Book II – Into the Wilds
CHAPTERS
- The Olman Threat - Some Olman almost get crabs from Rain.
- Reclaiming the Heironean Temple – The Olman Brothers attack!
- The Olman Riot - A riotous time is had with the Olman Brothers.
- Shakedown – Dion and Cole visit Master Parwyn’s to collect on a debt but things get a little out of hand.
- Saving Rain’s “Family” – Rain, Gar, Fingol, and the Marinus Brothers arrive to save Aramek, Dion, and Cole from the Olman.
- Fire Fighting - Gar and the Marinus Brothers try their hand at fire fighting as the Olman riot tears Westkeep apart.
- Rain’s Brothers - Rain explains about Dion and Cole to Aramek.
- The Prince’s Gifts – The Prince hands out swag to Fingol, Indranil, Gar and the Marinus Brothers.
- Gar’s Vision - Gar is knocked on the head and he lapses into a wet dream.
- Dealing with the Guild - Sedara has a sex change and then she and Rain head out together for a night on the town.
- The Mission - Some swag is handed over to the commoner heroes. The next day, the fellowship of heroes is gathered before Prince Prospero and given their marching orders.
- The Javan Queen – The fellowship is introduced to Captain Olnut and his keelboat, the Javan Queen.
- The Javan River – The fellowship get to know one another better amid the more intimate confines of the keelboat as they journey upriver.
- Lord Heslex - Lord Heslex invites Gar to go skinny dipping.
- Newt – Xalakae the Double Goer becomes the 15 year old girl Newt and finds herself abandoned amidst the smoking ruins of Cypress Hill.
- Cypress Hill - The fellowship discovers Newt at Cypress Hill and learn that they’d better be ready when the shit goes down.
- Battle on the River - The Deathwalkers appear in force and the Javan Queen is unlikely to escape.
- Ominous Rescue - The Javan Queen is saved, but by whom and for what?
- The Malarat - The Malarat tribe of lizardfolk appear, but are they friends or foes?
- Xalakae Observes - As the Newt persona, Xalakae observes the fellowship and the Malarat to piece together what is happening and find a place for hiermself.
- Dreamscape – That night Xalakae slips into the fellowship’s dreams but ends up caught in their nightmares.
- The Assassin Strikes - Once more the mysterious assassin makes an attempt to kill Ragnbjorn.
- The Question of Newt - Now that things have calmed, the question must be answered – what to do with Newt?
- The Questioning of Newt - Indranil interrogates Newt to find out who and what she really is.
- Newt’s Painful Lessons - Newt is tricked out in leather and then given a couple of painful beatings by Rain and Indranil.
- Meeting with Chief Rahk - Fingol, Ragnbjorn, Gar, and Chief Rahk of the Malarat finally get down to business.
- Setting Out for Newt’s Home - An away team is sent with Newt to bring her back home.
- Charting a Course - Fingol, Gar, and Ragnbjorn consult their charts and consider their many hazardous options.
- Bloodshed - A bloody battle ensues against the Deathwalkers as the Away Team get to Newt’s cabin.
- The Mystery Deepens - At Newt’s family cabin mysterious discoveries and occurences abound.
- The Hand of Ailil - The schemes of Master Ailil are exposed. A duel is fought. A feast is held, though some find the fate of Ailil and the Deathwalkers a little hard to swallow, others find it perfectly suited to their bloodthirsty tastes.
- The Away Team Returns - Indranil’s team returns with Newt to the Javan Queen. The events of the last two days are summarized.